Hello
all. I was recently reviewing my book Screenwriting
& The Unified Theory of Narrative, Part II for the
first time since it was printed and came upon a section on character
development which I had completely forgotten about. I have decided to
repost it here, as it provides some excellent information on the
concept of “character identification.” In particular, it dispels
some of the common myths about the purpose and function of character
identification and the means by which viewers relate to a character’s
thoughts or behavior. Contrary to popular opinion, viewers find
personal meaning in a character’s words and deeds not so much
through the perceived similarities
between the character and themselves, but far more through the stark
contrasts and
differences. Detailed
psychological development is thus a prerequisite for meaningful
communication through character, as this allows viewers to comprehend
the causes of a character’s attitudes and behaviors and thus
compare the character’s example of humanity to their own—virtues,
flaws, idiosyncrasies and all.
The
protagonist is more than a character. It is the audience’s guide.
The cinematic story creates a vicarious experience that allows
viewers to evaluate its events not from an impartial distance, but
through the wants, needs, hopes, and fears of a specific individual.
Because of this, a story’s choice of protagonist has a crucial
impact upon its ultimate meaning. How the audience thinks and feels
about the story will differ depending on whose eyes they experience
it through.
On
its most basic level, the use of a protagonist gives narratives a
practical means to express their messages more clearly. While the
genre or mode presents a broad social dilemma, and the plot pattern
forwards a possible solution, the message provided by these layers
remains in the abstract. The story is only a philosophical argument
on how things “should” be or how persons “ought to” behave.
To grasp the physical significance of this message, the audience must
observe how such issues may directly impact a person like themselves.
This makes the message relateable. By focusing its issues onto the
struggle of a single individual, the story moves its message from the
abstract to the concrete. The audience can understand the ideas by
observing their effect on a flesh-and-blood human being...
With
this, ideological communication takes a clearer shape, turning an
idea into a lesson.
Lessons show how abstract ideas can be brought into reality through
physical action. To put this another way, lessons teach people how to
behave in order to
achieve a desired result. For the most part, cinematic stories
provide their lessons through the structure of the protagonist’s
Character Arc. The protagonist begins the story exhibiting certain
fatally-flawed attitudes or behaviors (qualities that oppose the plot
pattern’s suggested balance). These traits are proven harmful or
ineffective when they create, aggravate, or fail to resolve the
story’s problems (demonstrating how these qualities cause or worsen
social imbalances). In Celebratory or Cynical narratives, the
protagonist eventually abandons these flaws in favor of more
appropriate attitudes or behaviors (qualities that support the
suggested balance). The ensuing actions resolve the story conflict
and put the world back in proper order (proving the worth of that
quality). In Cautionary or Tragic narratives, the protagonist
maintains the flawed attitudes and behaviors, leaving him or her
unable to correct the story’s problems, leading to failure (thereby
condemning these qualities and proving the worth of their opposite).
Thus, with its opposition between a single beneficial quality and a
single detrimental quality, the Character Arc provides a simple
lesson on one of the many ways we must think or behave to resolve our
social problems.
With
this, it should be made obvious that the more distinctive and
sharply-defined a protagonist’s behaviors, the clearer and more
effective the story’s lesson will be. Ambiguity is the enemy of
effective communication. Like an out-of-focus image, poorly-defined
characters give no details for viewers to grasp onto, leaving any
lesson vague or ambiguous. In contrast, characters with fully
developed backgrounds and psychologies think and act in
clearly-defined ways, making it much easier for viewers to identify
what thoughts, attitudes, or behaviors lead to the character’s
success or failure.
Yet
detailed character psychologies aid a story on more than a didactic
level. They also help the audience identify with the protagonist and
find personal significance in his or her behaviors. This, in turn,
improves the story’s ability to communicate. Lessons are most
effective when one can sense a connection between the lesson and
one’s own life. As such, the cinematic story’s lessons on human
behavior are most effective when viewers can understand the
character’s thoughts and actions and relate them to their own.
However, such connections are difficult when characters do not seem
sufficiently “real.” If characters should lack the depth and
authenticity found in the behavior of real-life human beings, they
will be as impossible to relate to as an inanimate object. In
contrast, the more detailed a character’s psychology, the more real
his or her attitudes and behaviors will appear, and the easier they
become for viewers to comprehend. Such understanding leads to
empathy. Empathy leads the viewer to relate the character’s
thoughts and behaviors to his or her own. As a result, any lesson
gained from observing the character’s behaviors may be found
personally applicable to the viewer’s own life.
To
make this point through contrast, many old-fashioned morality tales
make use of an “everyman” character—an intentionally
nondescript individual meant to represent every person on earth. Yet
ironically, this attempt to represent everyone results in a character
personally identifiable to no one. By lacking unique details of
thought and behavior, these characters present empty shells with
nothing for audiences to grasp onto or understand. Thus, the audience
feels no connection. As a result, such stories usually feel flat,
shallow, and childishly simplistic. The audience cannot find any deep
significance in the story’s events because they are unable to
inhabit the character’s mind and understand what the events might
actually mean to an individual experiencing them.
Yet
despite the obvious inadequacy of the everyman character, similar
characters remain rampant in modern attempts at screenwriting due to
a common misconception about the nature of a cinematic protagonist.
Beginners are routinely told a protagonist should be “identifiable”
and assume this means viewers must be presented with a person who
seems just like themselves. Yet aside from the most universal
principles of human behavior, it should be obvious that it is
impossible for one character to mirror an entire audience. Every
person is different from the next, and thus any given character will
be similar to only the tiniest fraction of viewers. To counter this,
some screenwriters try to cast the widest net by making their
protagonists as “average” as possible. Yet with a less distinct
character, these stories achieve the same poor results as the
everyman tales described above.
The
idea that audiences can only identify with a character similar to
themselves is possibly the most amateur assumption in screencraft.
Audiences are able to identify with any character through the same
process that we come to identify with our family or friends. Personal
knowledge of an individual allows us to understand their thoughts and
actions. This creates empathy, permitting us to see things from their
point of view. In the same way, if a viewer is allowed to understand
the way a character thinks and feels, he or she may identify with
that character, no matter how different from the viewer the character
may be. In other words, audience identification is not a matter of
conforming the character to the position of the viewer, but of
leading the viewer into the position of the character by providing
the information the viewer needs to understand the character’s
thoughts, words, and deeds.
However,
just because a viewer can understand a character’s behavior, this
does not necessarily mean he or she must support or agree with it. To
the contrary, the lessons found in character are often most effective
when the viewer finds reason to question, criticize, or object to
behavior. For when we observe a character, we gain only little
insight through the ways we and the character are similar. Instead,
far more is learned by observing the ways we and the character are
different.
Part
I of this book stated that cinematic stories do not contain worlds
meant to be identical to our own. Rather, they present alternate
worlds for us to compare our world to.* By observing the ways the
story world is similar to or different from our own, we receive a
message on how our world might change for the better or worse. A
similar relationship exists between a story’s protagonist and the
individual viewer. The protagonist is a person different from the
viewer—sometimes drastically so. Yet no matter how extreme these
differences may be, the viewer may potentially learn a personal
lesson from the character’s behavior—one specifically tailored
to the viewer’s own attitudes or beliefs. Just as the story
world presents a fictional model of reality for us to compare to our
own, the protagonist presents a model of human behavior for us
to compare to ourselves. As we
observe the protagonist’s actions, we recognize the many ways the
character is similar to or different from ourselves. We then see how
these similar or dissimilar qualities each lead to punishment or
reward. With this, we reach certain conclusions regarding not only
the character’s behaviors, but our own, depending upon whether we
share or lack the same qualities.
* See Part
I, Chapter 1-5.
To
explain, if the viewer observes a character exhibiting a quality
similar to his or her own, and then sees that quality punished, the
viewer is led to realize the quality is harmful and may feel
compelled to stop thinking or acting in such ways. Likewise, if a
character demonstrates a quality the viewer lacks, and is then
rewarded for that quality, the viewer feels encouraged to adopt the
missing quality so he or she may also find reward. In the same way,
if a viewer sees a character rewarded for a quality he or she already
possesses, or punished for a quality he or she already avoids, the
story validates the viewer’s current attitudes and reinforces his
or her beliefs.
This
leads to two conclusions: First, a viewer may potentially find
personal meaning in any kind of character, no matter how similar or
dissimilar to the viewer the character may be. Second, such lessons
are found more clearly in the contrasts between viewer and character
than the similarities. To conclude, the protagonist is not meant to
“be like” the viewer. The protagonist is a behavioral model the
viewer is encouraged to become more or less
like. It then bears repeating that the more
sharply-defined a protagonist’s psychology, the greater the story’s
potential for individual meaning, as distinctive characters give the
viewer far more material for personal comparison and contrast.
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