Though new articles have been slow in coming here on scribbler, please check out my most recent article published in Creative Screenwriting Magazine!
The article introduces the cinematic audience's three levels of psychological need; the intellectual, the emotional, and the visceral; and then uses a popular theory on human brain evolution to explain why this is and why, among the three needs, the visceral is most important when it comes to providing an exciting and dramatically-satisfying story experience. A must-read for any dull script that cannot seem to grab reader excitement in the way it should.
Sunday, November 23, 2014
Saturday, September 27, 2014
Sorry about the lack of new articles
I know, I know. New content has not been showing up as regularly on this site as it used to. But hopefully I have an acceptable excuse. I am currently working on my follow-up book to Screenwriting Down to the Atoms, and thus all my ideation and creativity has been poured into that as of late. This book will be on advanced topics, this time only containing the ideas and methods I have developed personally. I will try not to starve scribbler entirely, however. I would like to do some more Scriptmonk Goes to the Movies articles. They're fun and informative, and come pretty natural since I always leave the theater wanting to rant about something anyway. But if only the Hollywood will bother to offer me something worth leaving the monastery and seeing... Book updates will be forthcoming, with no doubt a sample chapter or two posted by the end of the year.
scribble on.
scribble on.
Thursday, September 11, 2014
The Humility Arc
Follow the link below to read an article I recently wrote for Creative Screenwriting Magazine. The topic is the "Humility Arc," a new concept of mine I consider to be one of the most significant discoveries I have made since publishing Screenwriting Down to the Atoms.
The Humility Arc finds in a most unlikely source an elegantly simple structure which all evidence seems to suggest has been adopted with near-universality into the Hollywood feature film, providing a fundamentally simple and easy to understand perspective on the concept of the Character Arc and its relationship to the story.
The Humility Arc finds in a most unlikely source an elegantly simple structure which all evidence seems to suggest has been adopted with near-universality into the Hollywood feature film, providing a fundamentally simple and easy to understand perspective on the concept of the Character Arc and its relationship to the story.
Wednesday, August 6, 2014
Learning Movies By Watching Movies: Watching FAST and Watching SLOW
WATCHING MOVIES FAST
I like to watch movies in
fast-forward. Not the first time, of course. There would be little
point in that. Rather, when studying a film in order to learn from
it. Strange as it may sound, I recommend this as something you should
try as well.
I originally started to do this
as a way to save time. Whenever I am preparing a blog article or have
a particular area of screencraft I wish to study, I always have to
re-watch three, four, sometimes up to a dozen films for research. But
frankly, I don't have that much time in my day. Movies are long. So
to cut down on research time, I began to take advantage of a feature
on my laptop's movie player that allows playback at 1.5x speed (50%
faster than usual) without muting the soundtrack. That way, I could
still watch every moment of the film in only 2/3 the time.
However, I soon noticed a
surprise additional benefit to this. If I was examining these films
for anything to do with plot, story structure, or character arc, I
found I could see the shape and course of such things quicker and
easier than I could have by watching the same film at normal speed.
One difficulty that stands in the way of the developing screenwriter
who attempts to learn more by watching other films is a feature
film's length. To the uninitiated, feature films appear to be such
wild, complicated things, but this is actually untrue. Most great
films have very simple stories and clear, straightforward structure.
However, this is lost on many since they cannot see the forest due to
all of the trees. Feature film structure demands a certain number of
story sequences, each with their own objectives that must be
accomplished through a certain number of scenes (five, six, a dozen
or more). In turn, every scene has its own sub-objectives there to
advance the story and move the sequence forward, all requiring series
of action, exchanges of dialogue, sounds, images, and the use of
camera and editing. The result is that the viewer gets lost in the
details and finds it hard to see the overall shape and movement of
the story as a whole. Being stuck in the moment, that bit of
screencraft executed only a few scenes ago becomes a fading memory.
This may be good for the viewing experience (good story structure
should by nature stay hidden under the surface), but difficult for
those trying to use the film as a learning tool.
In short, I owe a good deal of my
film education to being impatient. Watching films at 1.5x speed
compressed the overall narrative, allowing me to better see and
remember how one event led to the next, how one turning point related
to the one before it. Zipping through scenes caused me to no longer
dwell all my attention on each individual shot and line of dialogue,
but instead see the scene as a whole, and thus taking away only the
general movement of the scene; what was done, what was accomplished,
how it was accomplished, and how its outcome changes the course of
the film, leads to the next story action, and advances the sequence
to its next structural turning point. You could call it a
“bullet-point” method of viewing a film. Light on details, heavy
on function.
This tactic will of course give
you no help when it comes to learning proper pacing and scene
construction (the method I describe next will do worlds of good for
this). Nor do I wish to undervalue the importance of the little
details of plot, theme, and character (the difference between a good
story and a great film is usually found within the use of these very
details). But if what you seek to understand is the broader movements
of story and structure, how each scene and sequence works together to
create one cohesive and functional narrative, I strongly suggest you
give this a try. 150% may sound a little fast, but it is not. In
fact, I was surprised to find that a lot of films (mostly poor or
painfully mediocre films) actually play better
at this speed. Unless the film has unusually quick-paced dialogue or
dizzying-quick action sequences, you will not miss a thing – as
long as you are paying attention. (If you are going to be
multitasking, its wisest to play the movie at its normal speed.)
One
technical problem is that most movie or video players automatically
mute the soundtrack when playing at faster speeds. Watching at 1.5x
speed is not much help without sound. I am no expert on audio-video
products, so you will have to test this out at home or experiment
with the various media players you can get online. The popular and free-to-download VLC media player, for instance, can play back at virtually any speed in .1x increments, depending on how slow or fast you wish to go.
I
should add that when it comes to analyzing films you have
viewed multiple times--films you have watched on so many occasions that
you can now recite dialogue and no longer need the sound to
follow each scene--you can watch these films EVEN FASTER. Last month,
I needed to re-watch Back to the Future
and got through the entire film in under twenty minutes. What does
this do? It turns every scene or sequence into a tight, concise
brick of action. You don't watch the scene, you instead receive the
concept of the scene,
the idea of the scene;
basically why it exists and how that brick fits into the structural
whole. It's a bit like reading a point-by-point breakdown of
the film, but far better, as you can observe how each event directly
causes the next, and how the flow of action moves the narrative
forward. It is difficult, or almost impossible, for one to remember
every essential structural point after observing a full two-hour film in one sitting. That is expecting a lot from your memory.
But the same film viewed in twenty minutes? Far easier. The whole film's
structure now sits firmly inside your head.
WATCHING MOVIES
SLOOOOOOOOW
When
it comes to using films as a learning tool, it is also good to watch
them slow. I mean, really slow. Not in slow-motion, mind you. I don't
see any use in that (at least not at the moment). I am speaking of a
technique called the “START/STOP”, something found in UCLA &
USC Screenwriting instructor William Froug's book Zen and
the Art of Screenwriting, Volume 2.
Used correctly, this technique can teach you more from watching a
single film than you might in an entire semester-long course on screencraft.
Step
1: Select a film to study. Make sure it is a top-notch film in terms of its storytelling, one you love and admire, and ideally
one similar to the types of stories you wish to create. I also
suggest choosing a film that remains fairly traditional in its
approach to storytelling, one considered to be the “gold standard”
of its genre or type, so its lessons may be widely applied to
your own narratives (rather than something like a three-hour
nonlinear art film that stands out from the crowd simply by being so
different). Also (this is optional), find a copy of the film's
screenplay. In most cases, you can download these screenplays online
in .pdf or .doc form. You can also find many published in book form
in local libraries. You will want to refer to the written script from
time to time.
Step
2: Watch the film in one sitting from beginning to end. Get an
overall view of the shape and form of its story, but while watching
also try to identify the most important story elements
from a screenwriter's point of view: where and what are the plot's
major dramatic turning points, how does the protagonist's character
change over the course of events and what causes this to happen, what
thematic elements seem to be present, and anything else that may jump
out at you as unusual or important. As soon as the film fades to
black, start writing about your observations. Do this right away
while the film is still fresh in your head. You can take as much time
as you need and go into as much detail as you like, but one to two
full pages should be enough. Include any questions you might have
regarding how the storyteller accomplished one thing or another. Make
note of any particularly memorable scenes. Also mention your viewing
experience on an emotional level. How did the story make you feel
throughout its course? Was this the storyteller's intention? Take a
moment to hypothesize on how and why the storyteller managed to move
your emotions in this way.
Step
3: Here comes of the fun part. And by fun, I mean grueling. Go back
to the first scene of the film. Watch it to the scene's conclusion.
Go back and watch it a second time. Watch this one scene
again and again if you like. Then, on a clean page write “SCENE #1”
followed by a short slug that describes the scene (ex. “JOHN WITH
MORTY OUTSIDE BIKER BAR”). Then start writing a thick wad of notes
on anything and everything you notice about the execution of that
scene in terms of its written craft. Watch the scene over and over to
observe it on its most atomic level; shot by shot, line by line. Ask,
what is the purpose of this scene? Why is it here? What does it do?
How does it do it? What important information is communicated in this
scene? How did the storyteller communicate it? Is any of this
exposition? Information that will be useful later? Is anything set up
secretly that will be paid off in later scenes? How was this
executed? What is the conflict in this scene? How does it start? How
does it develop? How is the conflict's outcome important – or does the conflict exist as a diversion to accomplish the scene's
real purpose? What is
the scene's moment of change that moves the story forward? How does
the end of this scene set up the action of the next?
This
is only a small sampling of matters to consider. Some scenes give you
a lot more material to chew on than others, but try to go far beyond
a few simple sentences. Expand your observations into anything
between a paragraph and a full page or more.
Step
4: Watch the next scene and repeat the process. Then the next scene.
Continue on like this for EVERY SINGLE SCENE in the entire film.
Every scene. One at a
time. Analyzed under the microscope. Until you have reached the
movie's end. By the time you have finished, you will know this film
like the back of your hand and will have learned more about
screencraft than you could have ever imagined.
Don't
overlook the short scenes in your START/STOP. Give them the same
degree of attention you give all others. Even if the scene lasts only
a few seconds, that scene has been put into the film for a reason. It
communicates something significant. What is it? The opening scene of
Die Hard is nothing
but a shot of an airplane coming in for a landing. This may not seem
like much, but this simple opening still works to communicate
information and set up the following action. Since we are watching
this plane, it suggests that someone important to the story must be on the plane.
Someone who has just travelled a long way. Subconsciously, this causes the
audience to ask, “Who is this person, where did they come from, and
why are they here?” Then, in next scene we learn this person is our
hero John McClane, gripping the plane's armrest in fear (which
suggests he must be here for something important if he hates flying
this much).
William
Froug suggests doing a START/STOP on one film per month for an entire
year (which I guess is a lot cheaper than going to film school).
However, I must have been a much more hardcore START/STOPPER than
Froug imagined. He believes an entire film can be finished in
only a couple days. Yet whenever I have done this, I worked for one
to two hours a day for a month or more. By the time I was finished, I
was so exhausted that I didn't want to attempt another film for an
entire year. But what a reward! For instance, on my third attempt (as you might tell from the example given above), I
chose the film Die Hard.
(It's still the action genre's gold standard for a reason –
its craft's execution is shockingly pristine!). Using Froug's
START/STOP, I learned more from watching this single film than I
probably did my entire four years in film school. After two months
of work, I had 81 pages
of single-spaced type-written notes-- I found so much of it insightful that I had to include much of it in my book Screenwriting
Down to the Atoms three years
later.
You can read
some of the highlights of this START/STOP in a five-part series of
articles I began in 2009 titled “Things I Learned from Die Hard.”
If
you want to learn to write by watching movies (and you should), you
have to pull yourself outside the headspace of the casual
filmgoer. If learning the craft were that simple, everyone with a
stack of DVDs or a Netflix subscription would already be an
expert. You have to watch them smart. Watch them slow. Watch them
fast. Watch them repeatedly. Watch them in terms of their tiniest
pieces. Watch them in terms of their absolute whole. And do your
homework. Write your discoveries down. Writing about it forces to you
to think about things and develop tiny vague
notions into a fully-realized methods of approach. Watch movies like a
scientist. Watch movies like a writer.
That's
all I got for now. scribble on
Saturday, June 7, 2014
A Review of "OFFICE SPACE", as written by Joseph "The Hero With 1000 Faces" Campbell
The Hero of 1000 Post-Its |
“…First of all, I begin by saying
my theory of the Monomyth, as introduced in my popular work THE HERO WITH A
THOUSAND FACES, has been much misunderstood and misrepresented as of late.
The conclusion of my work was that the stories found in myths and legends are
all symbolic reminders that a healthy life must be a continual process of
psychogical DEATH and REBIRTH. All our lives are made up of stages; childhood
and adolescence, adulthood and marriage, old age and death. The transitions
between these stages, usually accompanied by initiation rituals in primitive cultures,
requires that the old self “die” and then be “reborn” as a new person with new
sets of values and priorities. The old must die. Only death can bring new life.
And only new life can bring death.
Like how the deep subconscious
summons symbolic images in dream to give shape and form to otherwise
inexpressible turmoils of the psyche, the myth acts as a tool of the psyche of
society. The gods and heroes are no more than symbolic archetypes used to express
experiences of social and psychological change universal to man – The
Universal Will. Death and rebirth. This is the way progress is made. Even
the two most revered moments of Western Christianity, the story of Christmas
and the story of Easter, both continually reenacted on ritual holidays, are
clear symbolizations of the death of an old age and the birth a new, purer,
more illuminated age. Such is the power of Myth.
The contemporary Americans have a
charming tale called “Office Space.” When the tale begins, the land has
grown old and corrupt. People are suffering under the weight of a power that no
longer serves its true purpose. Ruling this land is Tyrant-King HOLDFAST. “Hold
fast!” the Tyrant-King cries. “All shall remain as it is!” In all his forms
throughout myth, Holdfast is hoarder for his own benefit, one who has succumbed
to greed and avarice, who now uses his mighty power to maintain the status quo.
But change is inevitable. No man can resist the cosmic cycle. Death must come
to the land of Holdfast.
And it can only come from one source: a newborn child. For in terms of the
land, only DEATH can bring NEW LIFE! And in terms of the hero, only NEW LIFE
can bring that DEATH!
All has become old and corrupt. |
The hero of our story is the simple
young man Peter Gibbons (no mention is made of his parents, so possibly of
Virgin Birth). Peter is one of many who bend under the oppression of the
Tyrant-King. Little does he know that destiny has chosen him to be the
world-savior, the Renewer of Life, the Bringer of the Ultimate Boon.
One morning, whilst crossing a
grassy glen with two of his cohorts, Peter is met by a fat dwarf bearing
tidings of ill! (its supernatural resemblance suggestion that he has a
connection with The Power.) This is the Herald, a figure repeated
innumerable times in fantasy and lore. In the same manner as the Grim Reaper,
in the same manner as Virgil’s first appearance to Dante, the Herald says
“Stop! Change must come! Leave this road and follow me!” This is the Call to
Adventure, the narrative equivalent of the psychological anxiety one feels
when dreaming that signals time has come for a change.
Peter does not know if he believes
the dwarf’s story, but the dwarf begs that Peter take action. Here we have a Refusal
of the Call. He would not dare risk challenging King Holdfast. Like Sigmund
Freud’s cases of childhood neuroses continuing into adulthood, Peter wants to
cling to his existing material world out of a fear of losing what one assumes
is valuable. The first step in answering the call is to let go.
Peter’s period of refusal ends when
he encounters the Supernatural Aid of a monstrous old wizard. As an amulet to
protect Peter from the dangers that lie ahead, the wizard casts a spell on
Peter to render him invincible to his enemies. His life’s mission fulfilled, the
wizard turns to dust the moment his spell is cast.
However, the invincibility spell is
in fact a spell of rebirth. With the wizard’s last words, Peter dies and is
immediately reborn. We see him burst from his placenta of entrancement, and
look about his surroundings with infant wonder in his eyes. This is a purified
Peter, untainted by corruption, unbound to any former loyalties. This is an
essential step in the hero-journey. Re-birth can only come from re-birth.
............................................................
Armed with his amulet of power, the
hero now feels confident to follow his call of destiny into the land of
unknown. However, just as societies of old projected their fears of the unknown
into imagined monsters that lurked beyond the safety of the village, just as
our own minds erect fears and imagined bogeymen in our subconscious to resist
the uncertainties of psychological change, so it is in myth. The entrance to
the zone of magnified power is overwatched by Threshold Guardians, ogres
created to threaten the weak of heart and keep out those not ready for the
challenges which lay beyond. At Peter’s threshold stands twin ogres, both by
the name of Bob. The Bobs crush and cripple every man that faces them. His
weaker-willed cohorts warn Peter to turn back, but armed by his new-given
power, Peter is undaunted. In his purified state, Peter is able to trick the
twin ogres. He not only convinces them to yield the way, but gains their
enthusiastic assistance.
Hi. We're here to eat your bones. |
It is imperative to point out that
Peter’s victory does not come due to guile or show of force, but by the
effortless nature of his newborn purity. His innocence, honesty, and absolute
lack of rationalized fear baffles the Bobs. This is reminiscent of the tale of
the future Buddha’s battle with the demon Stickyhair, where the future Buddha,
at the physical mercy of the demon, nevertheless fells the monster through
nothing more than his forthright confidence.
(the editor now asks the reader to
imagine the next line in the snootiest voice possible.)
The “Damn, it’s Good to be a
Gangsta’” montage presents, in quick succession, a series of Tests and
Trials of which every hero must face on his journey. The office through
which Peter journeys is a deadly desert, fraught with obstacles. With the
invincibility of his amulet, Peter passes these trials with godlike ease. He
has crossed the rocks that clash! And the reeds that cut! And the sand that
burns! And when he finally meets King Holdfast, he brushes him aside with a
brush of his hand. He is proved mighty. The kingdom is his for the taking.
From here, Peter can advance to the
Marriage with the Goddess-Mother. The name of this stage has been a
source of much confusion, as the Goddess-Mother is not an actual personage
(though repeatedly represented as so), but a symbolic form of an intangible
ideal. The “Goddess” represents the apex of comfort and happiness a mortal man
may hope to achieve from the material world. A blissful all-assurance not
encountered since the mother’s womb. Hence, the feminine symbolic form of the
Goddess-Mother. As such, achieving this state is often represented in Western
culture through the hero winning the heart of a beautiful young maiden. The
Goddess is Life. By the act of wedding with her, the hero gains Supreme
Knowledge of Life.
In this story, our hero claims the
hand of his goddess-figure Joanna. The mythical overtones of their courtship
are quite apparent. Even before Peter receives his Call to Adventure, he
captures a glimpse of the goddess, much like the Greek tales of the hunter who
should chance upon the sight of the goddess Diana in the forest, and is
enraptured by her flawless beauty. Upon receiving his power from the wizard,
Peter approaches the goddess and casts his spell upon her, for only her divine
eyes can perceive the aura of pure light which now surrounds him. With each
test and trial Peter overcomes in the deadly desert, he is drawn closer to the
goddess’s love until the point where hero and goddess become one with each
other.
Now, nestled in the bosom of the
Goddess-Mother, Peter believes he has achieved true happiness. However, many a
hero soon finds that such material pleasures are hollow and fleeting. The Paradise
turns to rot as the hero finds there to be filth and corruption in all earthly
things. Peter’s childlike bliss is shattered with such a revelation. Though his
amulet has saved himself from destruction, corruption continues across the land
of Holdfast, spreading and
infecting Peter’s garden of earthly delights. He has entered the Woman as
Temptress stage of the monomyth. Like Adam in Eden,
he bites the fruit of the Tree of Knowledge and is transformed once more. The
scales fall off his eyes and he becomes aware that he is tainted by the stench of a
world of wickedness and decay. Even Peter’s goddess-figure fades from beauty as
our hero is fooled by a trickster who impugns the goddess as being
stained by Holdfast’s seed.
Our heroes encounter an idol of corruption. And hence, it is destroyed. |
Now, earthly things must be cast
aside. Peter’s only chance for salvation is to achieve Atonement with the
Father. In the most primordial of creation-myths, the earth is female and
the sky male. Hence, in myth, the Mother represents all earthy care and
comfort, while the Father, the heavenly and divine. The Father is the
All-Creator, the Source of all Wisdom, the Essence from which all life is
renewed; whether that Father be present or not, made physically manifest or
remain abstract. Peter knows the comfort of the earth-mother will not bring the
boon of salvation necessary to renew the land. He can complete his hero’s
journey only by reaching atonement (“at-one-ment”) with the Father and gain the
enlightenment of His pure wisdom and truth.
However, the Father is a divinity
with two faces. When first approached, He seems a figure of pure fury and
terror. To gain his favor, the hero must undergo a Supreme Ordeal, an
ultimate test of the hero’s character and worth. Only once the test is
surpassed is the hero allowed to see the second face of the Father, the face of
benevolence and mercy, and is embraced into his kingdom.
Unfortunately, our hero Peter is
not first aware of his need to atone, and readies himself for battle in
potentially self-destructing pride. The Father initiates Peter’s Supreme Ordeal
with a flip of His divine hand, laughing at Peter’s folly by reversing his
fortunes with what seems to be a simple accident, turning his situation into
one of impending doom. Like Aeneas and Gilgamesh before him, Peter must descend
into the darkest valley of death, face terrors and anxieties most profound,
(including a comical aside where Peter is allayed by a mischievous shape-shifter
trying to trick him into buying false wares), whereby Peter’s soul is purified
by fire until he reaches a state of utmost humility, emptying his vessel and
making himself ready to receive the Father’s truth.
Peter reaches the stage of Apotheosis
with the decision to sacrifice himself, all that he has, and all that he
knows by returning the world-tainted treasure foolishly stolen from Tyrant-King
Holdfast and offering his own life in exchange for those of his cohorts.
Apotheosis is the process by which an earthly soul transcends to a divine
plane, reaching a place amongst the gods themselves. As expressed by the East
Asian traditions such as the Buddhist and Hindu, Apotheosis is only possible
through absolute self-denial. All pride must be abandoned, all sense of self
must be discarded, even the conscious ego itself must be shattered. Only once
the envelope of self-consciousness is annihilated will the hero become free of
all worry and fear, a being beyond the reach of change.
Peter achieves this transcendence with his act of purest self-sacrifice; and within a breath, he is atoned with the
Father and is allowed to rejoin the side of the Goddess-Mother. Peter is then
saved from destruction by a coincidence that could only be the work of the divine
interception of the Father. Castle Holdfast burns, death clearing the path for
the renewal of this world.
It is interesting to note that this
final destruction comes not by the hand of the hero, but through the magic
intercession of a humble troll. This suggests that the troll was a secret servant
and agent of the Father the entire time. In fact, the Troll of Fire and the
Herald Dwarf can bee seen as twin servants of the Father; two creatures hatched
from the same egg, one dark and one light; one the Caller for Rebirth, the
other the Agent of Destruction. This notion is supported by how both Dwarf and
Troll are rewarded by the Father by story’s end. Both, by strokes of what the unenlightened may consider “luck” or “fate,” are taken from their land of
earthly toil and ascend to plane of blissful paradise.
Finally begins the short Return
portion of the hero’s journey as found in the monomyth. At the Crossing of
the Return Threshold, Peter faces the same question every hero must
consider when returning to the everyday world. Will such common-minded mortals
be able to understand the transcendent wisdom the hero has gained on the other
side? Are they willing to drink the magical elixir he has available to share?
Sadly, the answer is no. His cohorts remain too short-sighted. Nevertheless, he
has cleansed the land and brought back the promise of freedom and beauty. Peter
has become the Master of the Two Worlds and has achieved the Freedom
to Live.
Hence, through the continual
life-affirming process of death and renewal, the story ends happily ever after.
............................................................
On a closing note, “Office
Space” is a tale so permeated with the Universal Theme of Salvation through
Death and Rebirth that, through the subconscious of its creators, this
World-Redeeming truth is pronounced clearly in its text, hidden in plain sight
through what might seem the most trivial line of speech.
As Samir leaves Peter’s home after
their celebration, he is heard to say, as if incanting a spell of his own:
“Back up in Yo’ Ass with the
Resurrection.”
Indeed, Samir. Most indeed…”
(Disclaimer: In case it needs to be said, I have to make clear that this article was not actually written by Joseph Campbell. It was written by me. Joseph Campbell died in 1987.)
Thursday, May 22, 2014
SCRIPTMONK! Goes to the Movies -- "LOCKE" : Limited Premise Reveals Bare Bones of Good Storytelling
With Locke, the
2014 Sundance & 2013 Venice Film Festival selection now screening
in select theaters, director Steven Knight (writer of Eastern
Promises and Dirty
Pretty Things) presents a
narrative experiment most filmmakers would dare not attempt outside
of the confines of film school. One location, one on-screen actor,
and a real-time narrative composed almost entirely of conversations
via telephone. Often such premises amount to mere gimmickry that end
up stumbling on their own limitations and fail to provide the
audience a narrative as satisfying as a traditional film. However,
considering its self-imposed limitations, Locke
is a rousing success: tense, compelling, emotional, and with more
than enough drama to make the audience forget they are doing little
more than staring at the face of the same actor for nearly ninety
minutes. Locke
provides an exceptional example for study by developing screenwriters
simply because, by stripping away all extraneous elements, Locke
puts front and center the raw skeleton that makes up an effective
dramatic narrative.
The setup:
Ivan Locke (Tom Hardy in a near one-man show) is a married father of
two on the eve of the most important project of his professional
career. Locke's single marital indiscretion comes back to haunt him
when he learns that the child he fathered on the one-night stand
seven months previous will be born that very night. Driven by a
commitment to personal responsibility instilled by the memories of
his own deadbeat father, Locke decides to drive straight to London,
putting both his family and his career at risk, so he might be there
when the child is born. On that eighty-five minute drive, Locke fights to
keep his entire life from unraveling through an endless series of
phone calls with his family, his work, and the mother of his new
child.
Locke presents a
noteworthy piece of storytelling in that by stripping itself of the
extraneous elements found in most cinematic stories, it exposes the
absolute essentials of a compelling cinematic narrative:
- An internally-conflicted character,
- a crisis,
- a commitment to a plan of action by the character in response to that crisis, and
- a constant supply of escalating hurdles the character must overcome to resolve the situation.
Structurally, the story is executed
through three narrative threads: a) Conversations to and from home in
which Locke confesses his infidelity and fights to keep his marriage
from falling apart. b) Conversations to and from his work partners in
which Locke tries to make certain the construction project in which
he has poured his heart and soul does not come to ruin. c)
Conversations to and from the soon-to-be mother of his new child, a
pitiful woman Locke does not love yet feels accountable for.
These three threads intertwine to
construct a single effective narrative for two reasons. First, all
three threads revolve around the shared theme of personal
responsibility.
Second, the execution of these
threads collectively follow a simple and essential structural pattern
that every screenwriter should recognize and emulate. To explain:
In my book Screenwriting Down
to the Atoms, as well as articles on this blog, I use a Frankenstein analogy to describe the
story structure found in the traditional feature film, particularly
as used in Acts 2A & 2B. (Read the original article HERE) Over the
first half of the story, the protagonist takes well-intended actions
in an attempt to ameliorate the story problem. But, in the process, his
or her actions only end up making the situation worse. The
protagonist unwittingly creates a monster. (Or a “monstrous
situation,” if that makes it easier.) At the story's midpoint, the
monster comes to life, putting the protagonist's fate in far greater
peril than it was in before. Over the second half of the story, the
protagonist must fight back against that monster and defeat it if he
or she ever hopes to rise above it in the end to achieve the Story
Goal.
Ivan Locke
begins his story trying to do the right thing. He wants to act
responsibly towards his wife, his job, and the mother of his new
child. Of course, the reactions Locke receives to his actions could
not be farther from his ideal wishes. People react in ways that make
the situation worse. Locke tries to respond, but this only triggers
more reactions which aggravate things further. When watching the
film, note that for every phone call Locke makes or receives, ONE
thing (and one thing ONLY) is added to the mountain of sh*t Locke
finds himself being buried under. This, my friends, is what we call
escalation. In every good story, the story problem, as threatening as
it may seem, seems fairly simple in the beginning. But then, as
characters act and react, the problem grows and complicates into an
increasingly monstrous situation. Finally, the weight of the mountain
becomes too heavy for Locke to bear. He must become proactive and
fight back. He must find a way out of sh*t mountain. But the monster
he has created is a vicious beast, and continues to throw
complication after complication Locke's way. With these complications,
Locke must continue to summon all his strength and battle through.
Though Locke does not receive a perfect happy ending, he is rewarded
for his efforts with a personal victory that makes his struggle
against the monster worthwhile.
This is the same story
structure found in any tense, well-plotted film. Every major event
adds one more complication to the story situation, continually
developing and escalating the original premise into an increasingly
complex situation. The plot buries the protagonist under a mountain
and then forces the protagonist to fight their way out. Through the simple
method of one complication per phone call, Locke
successfully produces a steadily-evolving and structurally-sound narrative, creating compelling drama from the most confined of
premises.
Tuesday, April 29, 2014
Writing Child Characters, Authentically
One of the greatest
challenges for a writer is to get inside the heads of
characters of much different background than yourself. It takes great empathy to understand those of differing gender, age,
ethnicity, or orientation in order to portray such characters with
authenticity. However, there is one type of character with whom we
should all be able to relate. After all, it is the only group that
every person has at one time been a part. I am referring to child
characters. Yet strangely enough, child characters are those that
most often come off as inauthentic. Many writers treat child
characters as if they were simply small adults. This explains the
overabundance of “precocious” children found in film and
television. But the precocious are a rare find in real life. The
great majority of children do not behave like adults. They think,
act, and see the world in a much different way. As we mature, we tend
to forget the unique ways our minds worked when we were young. Unless
a writer can get back inside the head of a child, such characters
will not ring true.
Whether a
child be four years old or thirteen, his or her mind is a project
still under development, one that changes a great deal as the child
grows. To help the writer learn where his or her particular child
character is in this process, this article presents a brief look at
certain concepts found in developmental psychology that can be adapted
into character behavior. This begins with the manner in which
children view reality itself.
1.
Concrete to Abstract Thought
The youngest of children live in a world made of only what their five
senses can tell them. They only understand that which is real, solid,
and physically present. If it cannot be directly observed or visually
imagined, it might as well not exist. Children then turn those
perceptions into inflexible notions that landmark psychologist Jean
Piaget referred to as “false absolutes.” Things can only be the
way the child believes them to be. This means hypothetical thought is
impossible. Consider this experiment: Children of various ages were
asked, “If all dogs are pink, and I have a dog, what color is it?”
Older children recognized they were being asked to consider a
hypothetical fantasy world. Young children however did not even
entertain such a notion. They knew from their personal experience
that a dog could NOT be pink. Since the question ran counter to what
the children believed as fact, they argued or even rejected the
question since their minds could not yet consider a notion so
disconnected from their concrete reality.
Thought becomes less rigid as children reach middle childhood (age
7-11). They advance beyond judging situations by appearance alone and
develop the ability to logically infer what cannot be seen. Children
begin to recognize that events can have multiple causes or multiple
outcomes, and then use available evidence to find the most reasonable
conclusion. Yet even at this stage, children often fail to grasp any
meaning beyond face value. Metaphors, symbolism, and other
non-literal forms of meaning remain lost on them. Such things belong
to abstract reasoning, something for which most children are not
ready until the onset of puberty.
2.
Egocentrism
Very young children hold the impression that their way of thinking is
the only possible way, and therefore must be correct. They do not
understand that others have thoughts or opinions different from their
own. This is known as egocentrism. If the young child encounters
behavior contrary to his or her viewpoint, the child becomes
confused, frustrated, or angry. For example, a child wants a cookie.
However, it is nearly dinnertime, so his mother denies the request.
Unable to comprehend that mother has a legitimate reason for denial,
the child throws a fit since he can only conclude that mother is
being mean to him.
Egocentrism starts to decline as children socialize with peers of
their own age, usually beginning with the entry to grade school.
Social interaction allows the child to recognize that others see
things in different ways. By middle childhood, the child has grown
fully aware that we are all separate minds of differing thoughts and
emotions. However, the child still struggles to predict what
another’s thoughts or emotions might be. This leads to much
confusion and curiosity when dealing with adults and peers alike. It
is not until the child has had the opportunity to forge stronger
social bonds and gain the capabilities of abstract thought that he or
she can accurately ascertain what may or may not go on inside the
minds of others. This marks a milestone in social development. The
child is now able to respect others for their individual viewpoints,
rather than reject them for failing to conform to their own.
Unfortunately, some never reach this stage. Children raised in
isolation or those rejected by their peers may never gain enough
social experience to fully overcome their egocentrism. Unable to
relate to others, the child may grow socially distant, possibly
leading to deviant behavior.
3. Child
Logic
A recent episode of NPR’s “This American Life” opened with a
story in which little girl’s best friend came to her with a
startling revelation. The friend had lost a baby tooth, and as most
children do, placed it under her pillow for the Tooth Fairy. Only she
awoke in the night to find not some glittering fairy, but her own
father exchanging the tooth for money. From this, the two girls could
form only one logical conclusion: the friend’s father lived a
double life in which he was in fact the mythical Tooth Fairy!
The problem with seeing the world in false absolutes is that once a
child accepts notions as facts, it becomes nearly impossible to break
them. Whereas an adult would see two contradictory premises and
realize one must be incorrect, a child will contrive fantastical
assertions that allow both premises to remain valid. Rather than
consider that the Tooth Fairy may not exist, the girls in the NPR
story found it more plausible that a run-of-the-mill father donned
fairy wings to exchange teeth for money.
Children
take wild leaps of logic in many situations. Any time a child
observes a curious situation, but lacks the facts to explain it, he
or she will “fill the gap” with contrivances that allow things to
make sense, regardless of how ludicrous the conclusion may be.
Interestingly enough, this urge to fill the gap is at the origins of
storytelling itself. As mentioned in my book Screenwriting
Down to the Atoms,
when ancient cultures encountered natural phenomena they could not
explain, they invented stories, often involving magic and deities, so
things would seem to make sense. Children do the same thing. For a
child, fantasy is preferable to ignorance. It is not until a child
has reached the middle stages of development that he or she is able
to question ideas, weigh evidence, and then judge their veracity.
Still, the child remains unable to reason with abstract concepts
until he or she approaches teenhood.
4. Morals and Ethics
“Right” and “Wrong” are abstract social concepts, and thus
must build over time. A child is born an ethical blank slate. A
toddler does whatever he or she pleases, and if denied, throws a fit.
The first glimmers of morality are really nothing more than the
results of simple conditioning. Do “good” and the child is
rewarded. Do “bad” and the child is punished. Because of this,
young children act based upon personal consequence rather than any
ethical notion of right or wrong. Should parents fail to consistently
discipline a child at this age, the child will continue to behave
antisocially since he or she has not been given any cause to think
there is something wrong with such behavior.
As socialization increases and egocentrism declines, children grow to
understand how their actions affect others. The child’s view of
morality shifts to one based on “fairness.” Reciprocity becomes
key: “Act unto others as you would like them to act unto you.”
However, a child’s ability to reason is still too rigid at this
stage to separate an action from its intent. Breaking a rule is seen
as wrong, regardless of why it was done. Consider this question:
“Karen took $2 from her mother’s purse without asking and spent
it on candy. Sarah took $6 from her mother to help a needy friend.
Who deserves the worse punishment?” An older child will realize
Karen stole for selfish reasons while Sarah took money for an act of
kindess. Karen is therefore the worse offender. However, an early or
middle-age child will simply see that $6 is more than $2 and declare
Sarah worse. Like when performing logical operations, a child’s
mind must mature to a certain level of abstract thought before he or
she can weigh a premise and find meaning beyond its surface. Because
of this, children under the age of twelve tend to follow rules
unquestionably, while more mature children can evaluate rules, judge
their intentions, and then decide whether or not the rule should be
followed. These children can now think for themselves and make their
own moral decisions. It is not until this point that a real sense of
right or wrong exists.
Conclusion
While psychologists have found a consistent pattern by which children
develop, a writer must be aware that no child develops along a
perfect timeline. Each child’s mental and social ability is
affected not only by age, but by environmental factors as well. Most
important amongst these factors is the quantity and quality of
support and discipline the child receives from authority figures, as
well as the level of acceptance or rejection the child receives from
peers. When constructing a child character, a writer must, as for any
character, look into the child’s background and identify what
physical and social factors exist that may help or harm psychological
development and then portray the character accordingly.
Above all, one must resist approaching child characters from the
mindset of an adult. This encourages an egocentrism of an adult kind.
Instead, go beyond how children appear to behave and get inside their
heads to see the story world from their own still-developing eyes.
Children do not act like adults. But they are not random, irrational
creatures either. They think and behave according to their own rules.
Understanding these rules is the best way to make child characters
authentic.
Saturday, April 19, 2014
SCRIPTMONK GOES TO THE MOVIES -- Captain America: The Winter Soldier -- The Perks & Perils of Genre-Swapping
It appears that Marvel Studios,
and their partners (Paramount, Disney), have begun to take their
Avenger superhero properties in the same narrative direction as the
Marvel comics themselves. They no longer exist as separate films, or
even separate franchises, but a web of intersecting characters and
story arcs that can only be fully appreciated through a familiarity
with the others. You never know what character is going to pop up in
what film or how one film's results are going to influence the
storyline of the next. Though this is a novel (and extremely
lucrative) approach, its stands to pose some very significant
problems when it comes to the narrative integrity of each individual
film. Namely, how to keep each individual film an independent,
self-contained narrative that can be followed and enjoyed all on its
own, and how to maintain the unique identity of each franchise
instead of succumbing to the homogenization that comes from blending
things together. Fail to do this, and each movie will no longer be so
much an individual film, but only another monotypical episode in an
extremely expensive soap opera.
Marvel's latest installment,
Captain America: The Winter Soldier
tries to achieve some separation from the pack by swerving its plot
and tone outside the typical superhero box – with debatable
results. Winter Soldier
does this by employing what could be considered a clever trick – or
a cheap and lazy one, depending on who you may ask. Though this trick
may make Winter Soldier
seem very fresh from one perspective, it can be incredibly stale from
another.
First
off, Winter Soldier is
nothing like its predecessor Captain America: The First
Avenger. If you removed the
title character's name, you would not even be able to tell they are
part of the same franchise. Personally, I am happy about this since I
did not care much for the first installment. The First
Avenger seemed content
connecting the superhero-origin dots in the kind of corny, formulated
high adventure that went out of style when Spielberg stopped making
them in the early 90s. In complete contrast, Winter Soldier
is not even a superhero film. Sure, it has superheroes.
It contains the fantasy elements found in every superhero film in
terms of its action and characters. But in terms of its plot, Winter
Soldier is really a POLITICAL
THRILLER masquerading in superhero clothes.
Genre-swapping
can be a neat trick. Keep in mind that we are talking about
genre-swapping, not genre-mixing. Swapping genres means a story
presents the external, superficial traits of one genre while
following the internal structure of different genre altogether. When
done well, genre-swapping can result in what appear as fresh and
original films. Star Wars may
have been set in space, but in terms of its themes and narrative, it
had nothing in common with contemporary science fiction. It took the
superficial traits of sci-fi and layered them over the internal
structure of the fantasy sword-and-sorcery subgenre. The Coens' The
Big Lebowski may seem like a
slacker comedy on its surface, but underneath that surface, it
operates by the rules of a classic film noir.
Captain America: The Winter
Soldier has mixed success with
this strategy. This is mostly because it does little more than trade
one tired formula for another. Anyone familiar with the political
thriller subgenre will have no problem spotting all the standard
elements: an organization with god-like power, a conspiracy from
within, the morally questionable mentor figure, the villain who is
but a pawn of the true evil, and the hero stuck in the middle who
must go rogue to become an enemy of the organization which he was
once loyal. It is basically the same story arc as every season of
“24”, except Jack Bauer can run a lot faster and has far stupider
fashion sense. The fact of the matter is that genre-swapping does not
automatically create something new and original on its own. It has to
be done right. To that end, anyone attempting to create such a film
should follow three pieces of advice:
#1
COVER YOUR TRACKS
Swapping
genres will not impress an audience if it is too obvious that you are
simply taking the clothes off one group of cliches and putting them
on the body of another. To put things a different way, Captain
America: The Winter Soldier
tries to take the cap off of a blue pen and put in on a red one and
pretend it is writing in a whole new color. It is not. It is still
the same old red ink. Winter Soldier
does very little to hide how it borrows most of its content from the
political thriller. The plot hits all the same marks and the cast of
characters have all been adapted to the standard political thriller
roles. The only differences are the level of fantasy given to the
story world and the way the political thriller's usual chases and
moments of violence/suspense have been expanded into full-blown
superhero-style action sequences.
To
work best, the two genres must be allowed to intermingle – not in
their totality, but in the place where the two meet. It is where
peanut butter meets jelly. We have the story's deep internal
structure, and layered over the top is the story's external world. It
is where the two meet that can make such a story feel unique. The
traits inherent in the surface genre should be allowed enough
influence over story events that they cause the internal genre to
adjust how it executes its own rules. For example, most casual
viewers of The Big Lebowski
never notice how closely the film's plot follows the classic model of
a film noir. In fact, it takes effort to really see the
noir under the surface because the execution of that model is
constantly being subverted, undermined, and flipped on its head by
the slacker comedy elements visible on its surface – most notably a
protagonist who couldn't be a more bizarre fit for the internal
genre. The noir underneath must adjust to these incongruous elements
into something off its usual center. Thus, Lebowski
does not seem to be a noir trying to be a slacker comedy, or a
slacker comedy trying to be a noir, but something completely new. The
blue ink meets the red and creates an entirely new color.
#2
If you are going to combine two genres, DO BOTH OF THEM WELL
Swapping
genres does not mean you can ignore the requirements of one genre for
the sake of the other. When swapping genres, the storyteller must
pull double-duty. He or she must meet the visual, tonal, and
character requirements of the surface genre; the narrative,
structural, and thematic requirements of the internal genre; do them
both well; and execute all of this so the elements of the two sides
support and enhance each other, not distract or undermine.
The
Winter Soldier serves its
surface genre pretty well. The action sequences are top-notch. It
does an excellent job of absorbing the audience into its fantasy
universe. And its choice of characters,
though
they have been fit into typical political thriller roles, maintain
the larger-than-life personalities of their source genre, keeping
them far more than plot-functional archetypes.
However,
as a political thriller, The Winter Soldier is
rather mediocre. Though its plot hits all the proper notes for its
first three-quarters, apart from the superhero element the story
offers nothing a viewer has not seen a dozen times before. It's a
purely by-the-numbers affair. Furthermore, the story is advanced on
several occasions through coincidences and questionable plot
contrivances that would cause a normal political thriller (being a
genre more grounded in reality) to instantly lose credibility. This
usually occurs whenever Winter Soldier tries
to inject story devices from its surface genre that do not fit well
with an otherwise pure political thriller. The most egregious case is
the revelation of the identify of the Winter Soldier. Though this
kind of too-corny coincidence that may be common in the comics, it
stinks like a wet turd in the more logically-grounded political
thriller.
However
what ultimately causes Winter Soldier's
political thriller plot to result in a less than satisfactory end is
the same malady found in many political thrillers: the execution of
the big conspiracy. Conspiracies are difficult things to pull off
narratively. They must be complex enough to be a mental puzzle for
the audience, yet still be clear and simple enough for the audience
to follow without confusion. Furthermore, there is the issue of
stakes. Unless the audience is orientated well to understand and,
more importantly, care about what is at stake, the conspiracy will
feel like much ado about nothing. The Winter Soldier
struggles to get the audience to really care about the stakes behind
its conspiracy; and in terms of its plot, errs on the side of
simplicity in the end. When we do finally learn what the Big Evil is
really up to, it turns out to be little more than a cheap contrivance
to set up the obligatory ultra-battle that comprises Winter
Soldier's final act. This brings
us to the third principle of genre-swapping:
#3
FINISH THE RACE ON THE SAME HORSE WITH WHICH YOU STARTED
If
you start a story following the internal model of a certain genre,
stick with that model all the way to the story's end. Do not fall
back or revert to the surface genre just because it becomes
convenient or when things get too hard. Under its surface, Star
Wars remains a sword-and-sorcery
story throughout, ending with the young warrior's destruction of the
evil warlord's impenetrable fortress. Lebowski
also maintains its noir model, ending with a classic detective's
inquest (of course, this is followed by a long comic denouement, but
even it retains its noir elements). The Winter Soldier
on the other hand all but abandons its political thriller model as it
enters its third act. This was no doubt because, as a superhero
franchise, it was felt mandatory to end with the kind of
explosion-filled CGI schmozz expected from the surface genre. All
elements of the political thriller then became secondary concerns; no
longer even attached to the story's protagonist, but instead
delegated to supporting characters (Black Widow and Nick Fury) in a
way that is often clumsy and underserved. With a political thriller
setup and a superhero film end, The Winter Soldier's
third act is less than completely satisfying to either genre. The
political thriller we have followed for ninety minutes is allowed to
wither. Meanwhile, all the big superhero set piece action feels to be
a lot of “Sound & Fury Signifying Nothing”since it had not
been set up in the first three-quarters of the film in the way it
would in a more traditional superhero film to provide the proper
build-up and attached emotional content. One has to wonder what kind
of original, and possibly more satisfying, end Winter
Soldier might have had if it had
stuck to its political thriller guns all the way to the finish.
Friday, February 14, 2014
Comedy, Conflict, and Character: What We Can Learn from Sesame Street
I confess. I am a grown man who
still enjoys Sesame Street. Not all of it of course. Not the tedious,
repetitive stuff on the Letter A or whatnot. What I love are the
short comedy scenes that have been a part of the show since its
inception. This is not because I am a sucker for Muppets (even though
I am). This is because they are classic bits of comedy writing that
continue to be amusing even though my tastes in entertainment have
greatly matured. There is a lot that can be learned from these little
segments. I strongly believe that if one wishes to master
sophisticated forms of storytelling such as screenwriting for film
and television, it does one much good to first study the principles
of storytelling in its simplest of forms. In this regard, Sesame
Street demonstrates little nuggets of gold for anyone who wants to
write funny scenes.
Here is one of my all-time
favorite bits. Give it a watch:
Now what, as a grown adult, makes
me still find this scene amusing? Sure, it is zany. Sure, the song is
catchy. Sure, Ernie has a lot of charisma. But for me, what really
makes this scene is Bert. The scene could have done fine with Ernie
singing and dancing on his own, but the inclusion of Bert is what
takes its comedy to a higher level. Why is this? This is because Bert
supplies the scene with conflict. Everyone should know by now that
conflict is the lifeblood of a dramatic scene. It is also the
lifeblood of comedic scene. Bert and Ernie have conflicting goals.
Bert wants peace and quiet so he can go to sleep. Ernie wants to sing
and dance the night away. The scene then develops from this conflict.
However, conflict in itself is
not necessarily funny. If this were so, every scene in every movie
would be a laugh riot. What makes a conflict funny?
First, let's define our terms a
little more clearly. “Comedy” is a very broad term, so for the
sake of this article we are only interested in what we can call
“dramatic comedy,” which is humor intended to emerge from
interactions between two or more characters in a situational context.
It is late at night. Bert wants to sleep, but Ernie is wide awake.
That is the situational context of the scene. In such a context,
conflicting story goals may drive the action of the scene, but the
humor really comes from a conflict between the wildly different
PERSONALITIES who created those goals. The more wide the difference
between personalities, the more potential there will be for conflict.
The Bert & Ernie duo make use
of a very common character dynamic known as “Straight Man/Funny
Man.” One character, the Straight Man, is serious, down-to-earth,
and tends to see things in terms of established rules and order. The
Funny Man is the exact opposite. He is flighty, irrational, and
usually handles situations by his own rules – rules he often makes
up on the spot. Observe an even more extreme example of Straight
Man/Funny Man in this segment between Kermit the Frog (the most
rational of the Sesame Street Muppets) and Cookie Monster (the most
irrational). (BTW, I don't understand why the show stopped teaming
Kermit with Cookie Monster. They have great chemistry.)
Once again, Kermit and Cookie
Monster have different scene goals. However, all the laughs come from
how Cookie Monster's irrational nature causes him to refuse to
cooperate with the rules and order Kermit wishes him to operate by.
The humor comes from the conflict of two clashing personalities.
Comedic personality conflicts –
and any personality conflict for that matter – are based on what
are known as character paradigms. A PARADIGM is the personal lens
through which an individual views their reality. It is a mental
translation key a person uses to interpret events to decide how they
should feel out the situation and how best to react. If we say a
person is optimistic or pessimistic, if we call someone idealist or
pragmatic, we are talking about the paradigms through which the
person views the world. Differing paradigms are the reason why a
dozen people can look at the same event and interpret it in a dozen
different ways.
When paradigms amongst
individuals are too different, it can cause a lot of friction. When
characters are polar opposites, such as in the Straight Man/Funny Man
dynamic, the smallest of conflicts can easily spiral ludicrously out
of control because each character is facing off with someone whose
interpretation of reality is so different from their own that both
come to believe that the other is a raving lunatic. To demonstrate,
here is a scene between Grover and the character known as “Bald
Blue.” (That may not be his real name. I'm not even sure if the
character has a name.) In this scene, both Grover and Bald Blue are
in the same situation, but operate under very different paradigms
regarding what should be considered a proper interaction between
customer and waiter.
Once again we must ask, why do we
find this conflict funny? Neither Grover nor Bald Blue find their
interaction amusing. Rather, both are quite serious and soon become
very irritated with each other. This is fun for neither of them. So
are we laughing at their frustrations out of cruelty? No, not really.
We are not laughing at the characters themselves, but what is created
between the characters.
Dramatic comedy typically pits a
character possessing a relatively rational/logical paradigm with a
character possessing a paradigm that is irrational/illogical. When
the logic collides with illogic, they react like matter and
anti-matter. They annihilate each other, and in their wake leave an
ambiguous psychological state called THE ABSURD. The Absurd is a
state of mind in which our human abilities to think and reason prove
completely useless. Something makes no sense at all, yet still
exists. Unable to move forward in its cognitive processing, our
brains register a big flashing ERROR message. But rather than freeze
up or crash the way a computer would in this situation, our brains
have evolved a unique way to release this cognitive logjam. We LAUGH.
Laughter is a physiological response used to dismiss the tension
caused by logical inconsistencies that the mind considers meaningless
(aka, the Absurd). Luckily for the entire field of comedy, this
reaction is accompanied by a release of endorphins, making laughter a
pleasurable experience.
So in summary, comedy is about
presenting an audience with moments of absurdity. In dramatic comedy,
this is done by pitting two or more characters against each other
with logically irreconcilable paradigms. This creates conflict, both
situational and personality-based, making the scene both dramatic and
humorous.
Or you can just throw in some
boogie-woogie sheep. Now THAT is absurd.
Tuesday, February 11, 2014
Short Takes: Gene Hackman's Joke in "Bonnie & Clyde"
Here's a quick lesson worth learning:
This is about as simple as a scene can get. Clyde's brother tells him a joke. Clyde laughs. End of scene.
Now, you might watch this and wonder, what is the point? Why is this scene in the movie? Shouldn't it be cut? The scene does nothing to advance the plot. You may argue that it communicates something about the character of Clyde's brother's, but this scene does not tell us anything we did not already observe about him in the two scenes previous.
However, this innocuous diversion does have a narrative purpose. It would have been irresponsible to put it in the film if it did not. Gene Hackman's joke symbolically summarizes the road to damnation that the story's two leads have begun.
Like the little old lady, Bonnie and Clyde first take a little taste of danger and excitement. Then a little more. Then a little more. Pretty soon, they have grown to like the taste. And before they know it, they are hooked. This then leads them to their doom.
Call it a parable. Call it an analogy. Call it thematic foreshadowing. Call it whatever you want. This scene still advances the story by giving the audience new and relevant information. It establishes the theme our story will eventually prove. Like this joke, the best thematic material often works in mysterious ways, and will not be apparent to the audience until the story has ended and they can look back and see the whole picture.
This is about as simple as a scene can get. Clyde's brother tells him a joke. Clyde laughs. End of scene.
Now, you might watch this and wonder, what is the point? Why is this scene in the movie? Shouldn't it be cut? The scene does nothing to advance the plot. You may argue that it communicates something about the character of Clyde's brother's, but this scene does not tell us anything we did not already observe about him in the two scenes previous.
However, this innocuous diversion does have a narrative purpose. It would have been irresponsible to put it in the film if it did not. Gene Hackman's joke symbolically summarizes the road to damnation that the story's two leads have begun.
Like the little old lady, Bonnie and Clyde first take a little taste of danger and excitement. Then a little more. Then a little more. Pretty soon, they have grown to like the taste. And before they know it, they are hooked. This then leads them to their doom.
Call it a parable. Call it an analogy. Call it thematic foreshadowing. Call it whatever you want. This scene still advances the story by giving the audience new and relevant information. It establishes the theme our story will eventually prove. Like this joke, the best thematic material often works in mysterious ways, and will not be apparent to the audience until the story has ended and they can look back and see the whole picture.
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