The
more films I watch, the more I am convinced. The thirty-four common
plot patterns of American cinema just might be the dramatic find of
the century. Of course, I’m not surprised if most people are
skeptical. They just have not seen the mountain of evidence I have.
With every new, even marginally-successful motion picture, I find the
same patterns again and again. And again. And again and again and
again. Films with great plots follow these patterns with almost
perfect accuracy. So-so films do it in a so-so manner. Poorly plotted
films fail to follow any pattern at all.
Most
of the skepticism likely stems from a confusion between pattern
and formula. PLOT
PATTERNS ARE NOT FORMULAS. Formulas are intentional. They are
consciously applied from the outset of creation to achieve a repeated
result. Patterns are
naturally-occurring. They arise without conscious intent, usually in
a manner so automatic and intuitive that the creators themselves do
not recognize them. This phenomenon, I believe, is a result of
artists repeatedly drawing upon the same sets of social and cultural
beliefs. For a brief proposition of how and why this occurs, see this article. Of course,
this theory is explained in far greater detail in Screenwriting & The Unified Theory of Narrative, Part II: Genre, Pattern &The Concept of Total Meaning.
Plot
patterns possess an incredible flexibility. While stable enough to
perform their basic dramatic and ideological functions again and
again, plot patterns can adapt to any given premise or narrative
conflict through the highly figurative nature of their constituent
elements, as well as a wide array of alternatives and variations. This
makes plot patterns consistent yet fluid, explaining how they can
reoccur so frequently yet continue to go unnoticed by their viewers.
Each story is allowed to do what it needs to develop its unique uses
of plot, character, and theme upon the narrative surface while
retaining the strength and meaning of the structure underneath. In
this article, I will continue to demonstrate the plot pattern
phenomenon by showing how a random selection of recent films succeed
by following, stumbled by deviating from, or accommodated themselves
through variations upon these hidden narrative structures.
Captain America: Civil War (2016)
Type 16a: Moral
Mirrors. I love a good Moral Mirrors. When done properly (in films
such as The Departed, Heat, or Touch of Evil), it can
be the most mentally-involving of patterns on all three levels of
narrative discourse: plot, character, and theme. The Moral Mirrors
contains two protagonists: one a Hero, the other an Anti-hero. In
most cases, these protagonists begin their stories by pursuing
independent lines of action with their own separate goals. Yet
whether the protagonists realize it or not (more often not), these
two goals directly oppose one another. This causes the two lines to
converge, gradually turning each protagonist into the other’s
antagonist.
In Civil War,
the idealist Steve Rogers/Captain America performs the role of
the Hero, while the pragmatist Tony Stark/Iron Man fills that of the
Anti-hero. The Moral Mirrors structure begins with an inciting
incident (or incidents) which sets the stage for its protagonists’
eventual opposition, but does not yet begin direct conflict.
(A mission-related mishap causes the international community to
demand the Avengers subject their actions to government oversight.)
In response, one protagonist irreversibly commits to a personal
objective midway through Act 1. (Stark takes a firm stance in support
of the initiative.) The other protagonist then completes the dramatic
setup by crossing a point of no return which commits them to a directly-opposing objective at the End of Act 1 Turning Point. (Events
convince Rogers to rebel against the initiative in order to save his
friend Bucky.) In Act 2A, both protagonists pursue their respective goals
independently, often in ignorance of their counterpart. Yet each
action has the effect of drawing the two characters into deeper
opposition, leading both to finally recognize the threat posed by their counterpart at or around the story's Midpoint. (Rogers gives Stark a
final refusal to cooperate and then solidifies this antagonism by
going fully rogue after Bucky escapes confinement.) This initiates an
Act 2B composed of a series of back-and-forth actions between Hero
and Anti-hero intended to defeat or undermine the opposing party.
This now-open antagonism eventually escalates into a direct
face-to-face battle in Act 3.
Yet Civil War
hardly presents a classic Moral Mirrors, for one clear reason.
Despite its Captain America title, this is really the third
Avengers film. And like its two predecessors, Civil War
becomes unusually convoluted due to its inclusion of a large number
of supporting characters with their own dramatic subplots. This
greatly complicates the use of the Moral Mirrors plot pattern in one
key area. In a typical Moral Mirrors narrative, the conflict is not
bi-lateral but triangular; involving not only the Hero and the
Anti-hero, but also a third character I call the Wild Card. The Wild
Card is an independent party of shifting loyalties, who at some times
opposes both the Hero and the Anti-hero and at other times may form
or break alliances with one protagonist against the other. While this
role is usually filled by only one or possibly two related characters
(such as Frank Costello in The Departed or Joe Grandi in Touch
of Evil), Civil War features multiple characters who carry
out this function, each adding a separate line of conflict. Bucky,
Black Panther, the villain Helmut Zemo, even Natasha Romanoff and
other members of the Avengers team can be labeled Wild Card
characters. Luckily, the film manages to keep these many separate
threads united into a fairly comprehensible narrative. Yet it must be
said that, like the other Avengers films, Civil War
violates many rules of thumb regarding structural clarity. It
succeeds in spite of its convolutions rather than because of them.
Kubo and the Two-Strings (2016)
Kubo and the
Two-Strings presents a contrast between the formal compositions
of its story and its plot. While Kubo’s story
(the material seen and heard by the audience) takes on the
form of a quest, its plot (the physical arrangement of
dramatic developments) finds shape through a pattern not usually
associated with quest stories: Type 6a, The Destructive Beast. Home
to such examples as The Terminator, The Bourne Identity, and
No Country for Old Men, the Destructive Beast features a
protagonist relentlessly pursued by a malevolent entity (the “Beast”)
which will not stop until the protagonist is killed, captured, or
ruined. This usually creates a narrative patterned by repeated
sequences of attack and escape. Yet while Kubo’s three-act
development does adhere to this pattern—the story’s “Beast”
(the Moon King and his two evil daughters) always attacks at the
proper moments, with outcomes that alter the narrative situation in
ways similar to other Destructive Beasts (see this article for details)—Kubo’s
tone feels much different than the pattern's other examples because the content
found between the story's attacks dwells far more upon the quest elements of the
story. This shifts attention from a mere flight from the Beast to the
objectives that must be achieved to defeat the Beast. As a result,
the Beast is not a constant figure of menace, but takes a back
seat to the quest, only arriving to attack at the plot’s key
turning points. For this reason, Kubo’s
drama feels far more relaxed and lacks the constant fear and tension
found in other Destructive Beasts.
Kubo
contains another variation on the Destructive Beast. Typically, the
protagonist forms an alliance with a “Sole Companion” character
after the Beast’s first direct assault at the End of 1st
Act Turning Point. This Sole Companion soon becomes the one and only
character the protagonist can depend on as the story unfolds. Kubo
follows suit, matching its hero with his protector Monkey. Yet in
this case, the “Sole” Companion does not stay sole, as Kubo
collects two more companions in Act 2A, turning the Sole Companion
into a group of characters with different traits and abilities. Yet
Kubo returns to the pattern's standard form at the End of Act 2B when, as
usual, the hero is cut off from his companions. He then faces a
choice: either continue running from the Beast (a path which will
lead to failure) or finally confront and defeat the Beast all alone.
The Revenant (2015)
Type
12: The Vengeance Narrative. As I mention in Screenwriting
& The Unified Theory of Narrative, Part II,
the Vengeance Narrative is the simplest and most formulaic of the
thirty-four common plot patterns. Yet this potential drawback is
compensated by a far greater flexibility in terms of where and when
key structural events can occur. This allows essentially similar plots (for example, those found in Gladiator,
Kill Bill, The Crow) to still
appear different as they unfold. The Revenant
takes this flexibility to its extreme. This two-hour, thirty-one
minute drama is extremely front-heavy, with a long setup and an Act
2A that takes up over an hour of the film's total run time. This
pushes the Vengeance Narrative’s key structural events much later
in the film than usual. While the inciting incident arrives at 26:00
minutes, the vengeance-worthy action does not occur until 49:00. The
hero’s resurrection and decision to pursue vengeance (an event
which usually occurs no later than a quarter of the way into the film)
is pushed back to 55:30. The Vengeance Narrative’s Midpoint event (in which the
target of vengeance becomes aware of the protagonist’s intentions
and takes counter-actions) arrives even further behind schedule, not
until 1:59:30. This is followed by the End of Act 2B reversal at
2:16:00—giving the film only a fifteen-minute Act 3. As you may
surmise, this makes the structure extremely lopsided, as the film expends far more time on the story’s early obstacles than
the direct battle between the protagonist and his betrayer. This
resulted in fairly predictable audience responses. Lovers of art
films (known for their patience with slow-developing narratives)
tended to praise the film. Viewers with more mainstream tastes
responded less enthusiastically, as they felt impatient waiting for
the direct hero/villain conflict to finally kick the action into high
gear.
Ex Machina (2014)
Type 16b: False
Friendship. Like the Moral Mirrors, the False Friendship centers upon
a dynamic between a Hero and an Anti-hero. Only in this case, the
characters begin in an amicable partnership. Yet, as we see in the
pattern’s other examples (such as Training Day, Fight Club, The
Master), conflict slowly develops within this relationship,
eventually turning into direct antagonism in the story’s later
stages. The source of this division lies in the fact that the
relationship is not really one between two friends, but between a
master and an apprentice. The oft charming, impressive, or powerful
Anti-hero wishes to mold the Hero into a loyal slave who will
unquestionably submit to his or her warped personal philosophy. The
Hero initially accepts this role, yet later finds the Anti-hero hides
darker intentions. This creates a schism between the pair. The plot
structure then splits into two potential paths near the end of Act
2B. In Celebratory or Cynical narratives (in which things end well
for the Hero: Training Day, Fight Club), the Anti-hero
momentarily regains the Hero’s allegiance. But this is only a trick
by the Anti-hero, who soon betrays the Hero. This forces the
Hero to confront and defeat his or her one-time mentor and friend. In
Cautionary or Tragic narratives (in which things do not end well for
the Hero: The Master, The Assassination of Jesse James by the
Coward Robert Ford), it is the Hero who chooses to betray the
Anti-hero. While the Hero usually comes to regret this decision in the story's final act, the die has been cast and cannot be reversed. This act then leads the Hero
to a shameful or ignoble end.
Ex Machina
follows the latter path. Shocked by the secrets he uncovers in
Act 2B, the Hero Caleb decides to betray the Anti-hero Nathan so he
may help the automaton Ava escape. Yet Caleb finds out too late he
has been tricked. Unable to reverse his betrayal, Caleb can do
nothing to stop Ava from killing Nathan and abandoning him in the
isolated compound to an unknown, though certainly undesirable fate.
Deadpool
(2016)
Another
Vengeance Narrative. Remember how I said the Vengeance Narrative is
extremely flexible in terms of its placement of key events? Deadpool
proves this again, but in a much different way. The first half of
Deadpool is presented
non-linearly, opening with an extended sequence which would more
traditionally occur just before the Vengeance Narrative’s Midpoint. We are then
given flashbacks to provide the skipped-over setup, Act 1, and early
Act 2A events. When these sequences are rearranged chronologically,
we again find the tried-and-true Vengeance Narrative structure: 1.
The hero is betrayed/unfairly victimized by the villain. 2. The hero
is left for dead. 3. The hero resurrects in a changed form. 4. The
hero secretly pursues a plan of vengeance in Act 2A. 5. The villain
learns of the hero’s intentions at the Midpoint. 6. The villain
takes counter-actions, creating an escalating contest of wills in Act
2B. 7. A reversal of power allows the villain to steal control of the
situation. 8. A final battle which climaxes with the hero ultimately
choosing between justice and vengeance and meeting the consequences.
(Compare the climactic moments of The Revenant and
Deadpool to see two
different responses to this final decision, creating significant
contrast in their thematic resolutions.)
Deadpool’s
nonlinearity is a pretty neat trick, seeing how audiences would have
likely found the chronologically-arranged plot too predictable.
Additionally, the film's delay of the story setup not only starts
Deadpool with a huge
bang, but acts to engage the audience with elements of mystery and
surprise which would not have been present if all details had been
known beforehand.
Mad Max: Fury Road (2015)
Fury Road
has plenty of structural problems; the first and foremost being its
weak protagonist. “Weak” because we are never certain who the
real protagonist is supposed to be. The title character spends the
entire first act as a passive nonparticipant. When he is finally
allowed to act on his own, his heroic charisma amounts to little more
than grunting and gesturing like Koko the Gorilla. It is the Furiosa
character (Charlize Theron) whose actions actually drive the
narrative. Yet she is never allowed to step into the center of the
protagonist spotlight. As such, when the two join forces, we get a
"Who’s the Boss?" scenario where it remains unclear who is supposed
to be in charge of the story. Of course, the film does intend
Koko—sorry, I mean Max—to be its protagonist, despite its mishandling of the character in
the first act. This claim is fully supported by the film’s choice
of plot pattern.
Fury Road uses
Type 8a: The Quest. In The Quest (Saving Private Ryan, The
Lord of the Rings: Fellowship of the Ring, Children of Men),
a protagonist (willingly or not) must escort a macguffin to a far-off
place, or journey to a far-off place to retrieve such a macguffin.
While this first seems to be a simple task, the protagonist
encounters major complications at the end of each act which
continually demand the character to extend
his or her involvement beyond previous expectations. With each
complication, the protagonist grudgingly chooses to escalate his or
her level of dedication and push into deeper and more dangerous
territory; slowly turning a reluctant protagonist into a selfless
hero willing to sacrifice anything to see the mission to its end.
Likewise, Fury Road’s
plot centers upon an effort to safely transport a group of macguffins
from Point A to Point B. (Specifically, Furiousa seeks to smuggle the
villain’s slave brides to a place where he can no longer reach
them.) In Act 1, Max is dragged into this scenario unwillingly. Once
freed to take his own actions at the late-occurring End of Act 1, Max
wants nothing more than to end his involvement and leave the
situation behind. Yet circumstances prevent this. He has no choice
but to accompany Furiosa and the brides to their final destination.
With their fates now intertwined, Max must dedicate himself to
defending this band of refugees from their pursuing enemies.
True
to all other examples of The Quest, Max faces his second major
crossroad halfway through Act 2B (again, this turning point occurs
late, as it usually arrives at the story’s Midpoint) when the
mission reaches what appears to be its end—at least in terms of the
protagonist’s direct involvement. Only this end is not as it first
seems. A second, even more unexpected complication creates a dilemma
which compels Max to extend his involvement once more, this time at
an even greater threat to life and limb. (The heroes reach the Many
Mothers, an army Furiosa expects to protect them in the safe haven
she calls the Green Place. Yet they find the Green Place no longer
exists and the Mothers are too few for protection.) Given the option
to leave, Max heroically chooses to remain with the group, devising a
plan to lead them straight through the enemy forces to the promise of
safety on the other side. Just like all other films of the Quest plot
pattern, Act 3 begins with the onset of a final battle through which
the formerly unwilling hero must prove his now full and selfless
dedication to the mission despite the extreme personal sacrifices
will demands.
American Sniper
(2015)
American Sniper
is not only based on a true story, but adapted from an autobiography
written by the very hero it depicts. Adapting from an autobiography
rather than a novel presents certain difficulties for a screenwriter.
The first is the challenge of shaping a long series of
loosely-connected chronological events into a discrete narrative with
a clear beginning, middle, and end, unified by a single Story Spine.
The second is the limited freedom the screenwriter holds when it
comes to reinventing or rearranging events into a dramatic 3-Act
rise-and-fall without overly violating the historical truth behind
them. American Sniper manages
to overcome these difficulties and at the same time find a skeletal
plot pattern by playing up the role of the protagonist’s enemy
rival Mustafa. By developing this rivalry into a thread that builds
in intensity over the course of the film, American Sniper
follows Type 9b: The Voluntary
Snowball of Complications.
Unlike the Unvoluntary Snowball of Complications (Type 9a), the
Voluntary Snowball is marked by a protagonist who willingly
embroils him or herself deeper and deeper into a conflict – which
he or she might otherwise avoid – due to a growing obsession with the
lure of a “Siren.” This lure can take many forms: a mystery the
protagonist is irrationally compelled to solve (Chinatown),
an object the protagonist will do anything to claim (Raiders
of the Lost Ark), a romantic
obsession (Blue Velvet, Brazil, WALL-E),
or a nemesis the protagonist feels an absolute need to defeat.
American Sniper uses
this last form of Siren. In nearly every key moment of the film's depictions of Chris Kyle’s
experiences in combat, Kyle is continually defeated or frustrated by
Mustafa’s appearance (physically, or at least in the mention of his
ghostly name). Taunted by this Siren, Kyle is motivated to
continually escalate his activities until the rival is finally hunted
down and defeated.
Two
other traits (among many others) mark this film as a Voluntary
Snowball. The first is the fact that the story’s first turning
point is not the
inciting incident. Like other films of the pattern, the first turning
point is an initiating event that does not yet establish the story’s
main conflict, but rather motivates the protagonist to pursue some
tangential objective. (Reports of terrorist attacks in Africa
motivate Kyle to join the Navy SEALS.) This allows us to learn more
about the protagonist and his or her situation through an active
setup rather than the inactive setups found in most other cinematic
narratives. The story’s actual inciting incident comes at the plot's
second turning point (Kyle is sent to his first tour in Iraq).
Second, in the Voluntary Snowball, the protagonist is always given
options or opportunities to remove him or herself from the conflict
with no further consequences. However, the protagonist chooses each
time to not only continue, but escalate his or her involvement due to
a growing obsession with the Siren. In Sniper,
Kyle is given the option to refuse another tour of duty each time
he returns home. Yet he willingly returns to Iraq again and again
because the call of his Siren will not let him rest.
Silver Linings Playbook
(2012)
This
is not a recent film, but after viewing it a second time I thought I’d
use it to round out this article since it makes use of a pattern we
have not yet discussed. Silver Linings follows
Type 4a: The Resistive Wounded (one of the two “Healing
Narratives”), a pattern shared with Good Will Hunting,
Sideways, and Ordinary
People, to name a few. In these stories, the
protagonist carries a “wound” stemming from past trauma. However,
the protagonist refuses to face this wound or even admit its existence, no
matter how much damage it does to his or her current life. Lining’s
protagonist Pat, suffering from bipolar disorder, has been
psychologically scarred after witnessing his wife Nikki’s sexual
infidelity. Unable to move on, Pat is certain that if he tries hard
enough he can get back together with Nikki and everything will return
to what it once was. Since the protagonist cannot heal until he or
she is forced to recognize the wound, the story requires the
intervention of a Healer Character. Enter Tiffany (Jennifer
Lawrence). As typical with the pattern, this Healer carries emotional issues of her own,
and through their interactions both characters are eventually led to
greater well-being.
The
Resistive Wounded begins with a “soft” inciting incident in which
the Healer takes notice of the protagonist’s problems and resolves
to help. Yet the protagonist is initially reluctant, and refuses to
cooperate until the end of Act 1. Though now on board, the
protagonist refuses to take the Healer’s efforts seriously throughout early Act 2A, requiring the Healer to step up the pressure. This
leads to a minor breakthrough at the Midpoint. Things improve for the
protagonist in Act 2B. It seems healing is finally starting to occur.
Yet a misstep or unexpected development sends the protagonist into a
full relapse at the end of Act 2B.
For
the most part, Silver Linings
follows this pattern—with the exception of a significant failure in
its second half. Specifically, the film slides off-pattern in Act 3
in a contrived effort to force the film into a tired and cliched
romantic resolution. In a proper Resistive Wounded, the protagonist
suffers a full relapse at the end of Act 2B. It seems the wound has
gotten the best of the character and he or she is doomed to eternal
misery. This low point then sets up the situation that will drive the
drama to its conclusion in Act 3. Yet in Linings,
Pat does not suffer such a relapse—only a minor incident from which
he immediately recovers. In place of the relapse, the film tries to
substitute an issue related to Pat’s father—material from a
subplot completely outside of the protagonist’s Story Spine.
Instead of propelling Pat’s drama forward, this only shoots it
sideways. Also, with no need to get Pat back on the right track
(because he is still on it), Act 3 incongruously shifts focus onto
Tiffany, turning Pat’s wound into a secondary concern. The story
does not give Pat’s healing the climactic resolution it deserves,
preferring to brush it off in favor of the same “true love was
right in front of you the whole time” resolution we have seen in a
thousand Romantic Dramas before.