Here is
the problem many people have with “script gurus.” They tend to
speak in absolutes. Suggestions or statements are repeatedly implied by the writing
or inferred by the reader to be the one and only way to do things or else the writer’s work will fail. This then
causes confusion, arguments, even anger in the screenwriting community, especially after the discovery of examples
that fail to conform to such rigid preconceptions.
One thing
that must be understood is that the gurus’ absolutes are rarely
universalities. They do not
apply to cinematic storytelling in its totality. If there is any
truth in the guru’s absolutes, it is only in reference to an
exclusive group of narratives, a group that may comprise up the majority of what
the author considers traditional, commercially-oriented narrative
filmmaking (roughly 75-90% of the films available to the paying
public), but certainly does not represent all cinematic narratives in existence. Whether it be
for convenience, clarity, or simple short-sightedness, many “gurus”
choose to treat the minorities that fall outside of this group as if
they simply did not exist. If challenged to explain one of these
films, the offending work is frequently brushed off as a fluke, a freak
accident, a film that should not or in fact does not work, or my
personal favorite, the guru hides behind that old William Goldman motto
“nobody knows anything” – even when there is a perfectly viable
explanation as to why these outliers work despite failing to conform.
This causes a surprising amount of indignation from beginning or
developing writers seen on practically any internet
message board. They see a piece that does not fit in with the so-called
“absolutes” and are offered no reasonable explanation. This even
seems to compel some to throw out the baby with the bathwater in
disgust, rejecting all instruction on narrative structure even though
a great portion may still hold truth and value.
There
are true absolutes
within cinematic storytelling. However, they number very few. The
rest is simply good advice. However, advice is only good when it
applies to the specifics of the situation at hand. For instance, the
best advice on how to survive a shark attack does me little good if I
am being attacked by a bear. Each story is different, and therefore
has its own particular needs. Even within the exclusive group which
gurus tend to focus, the “absolutes” are rarely universals. Every
story has unique content and form to which the craft must
adjust and adapt. If the battle cry of the Marine Corp is Semper
Fidelis (“Always Faithful”),
then the cry of the cinematic storyteller must be SEMPER
GUMBY (“Always Flexible.”)
But
like I said, there are certain absolutes to cinematic storytelling,
as few as they may be – absolutes that for a large part hold true
for all storytelling in general. Without these fundamental basics, a
“story” will not adequately form, and the narrative will be
unable to gain and hold an audience’s attention. The
rest of this article is dedicated to these absolutes.
(But
first, lest I leave my underbelly exposed to ravenous critics, I must
make a caveat of my own. The content of this article (as well as all
articles on this blog) refers to only traditional narrative
cinematic storytelling – and primarily Western-style cinema at
that. It is not meant to apply to anything than could be labeled as
“art cinema.” The very nature of art cinema is to experiment and
explore. Rules do not apply to it since its very purpose is to break
or redefine rules. In fact, much of art cinema, in sharp
contrast to commercial cinema, does not even consider narrative as its
primary concern. It rather concerns itself with the creative use of
the entire audio-visual medium of which narrative is often only a
small or nonexistent part.)
1. The
story must be a STORY.
The first absolute is that a cinematic narrative must contain a
story. Well, no sh*t Sherlock, I hear you say. However, anyone
who has spent a lot of time reading amateur screenplays will tell you
it is never a given that a script will contain anything remotely
resembling a real “story.” Just because stuff happens, that
doesn’t mean a story exists. In my book Screenwriting Down to
the Atoms, I point out the great
difference between a simple “narrative” and anything we can
actually consider a “story.” A narrative is mere a series of
events arranged in some sort of temporal order: “I woke up. I
washed my face. The mail came. A plane landed in Portugal. I went to
bed.” A disconnected series of events is not interesting to hear or
read, yet I have encountered dozens of amateur screenplays that
contain nothing more than this from beginning to end. To make things
clear, these writers were not trying to be the next Michelangelo
Antonioni. They simply had no clue as to what makes a story a STORY.
To be a story, and thus become capable of attracting an audience’s
interest, a narrative must at bare minimum meet four qualifications
(each qualification is expanded upon in greater detail in my book). A
STORY must be a series of events –
- about CHARACTERS
- dealing with a PROBLEM,
- unified by a PREMISE,
- told in some sort of STRUCTURED ORDER.
Now the first qualification is
obvious. You can’t make a story with an empty room. There must be
some animate object capable of taking actions and causing events to
occur. The second qualification is also obvious, though most people
do not realize it. Every story ever told, from The Three
Little Pigs to Gone
With the Wind to “How I Found
my Car Keys” is about a problem
and the efforts made to deal with that problem. Something must give
characters a reason to act. I am not going to grant myself permission
to go into a tangent to explain, but the central importance of problem-solving relates to the social and psychological reasons
stories exist. People create stories to make sense of the world. Stories
tell us that things happen for a reason. Each story is a lesson on
how problems can be dealt with and overcome.
The premise
is the unifying focus of a story. Story events cannot be chosen
randomly. They must all somehow relate. The premise decides what the
story “is about.” It is the umbrella that decides what is
relevant and what is not. “How I Found my Car Keys” should only
contain events that have something to do with the search for the
keys. The Three Little Pigs
only contains material on the Pigs and the Wolf who wishes to devour
them.
Though events may be unified under a
premise, the audience must still be able to make sense of them. This
is why a story’s events must be arranged in a structured
order.
This happens because
of that, which is then
followed by that. A
structured order gives a narrative a logic that connects each dot in
a way the audience can easily comprehend. Sometimes chronological
order is enough: “A happens, and then B happens,” but in most
cases events will lack logical interconnection unless they have a
causal (cause-and-effect)
order: “A happens, which causes B to happen, which results in C.”
These four qualifications are the most basic of absolutes. Without
all four, a narrative will not be a story and will be incapable of
gaining or holding an audience’s interest for an extended period of time.
2. The story must have a SPINE.
(PLEASE RETURN IN A FEW DAYS FOR PART 2)
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