Thursday, May 7, 2020

Scriptmonk's Plot Pattern Extravaganza -- ALL Y'ALL FAVORITES!! (Part 3)

This installment of my 2020 plot pattern extravaganza bends the definitions of “classic” or “favorite” a wee bit. There may be a film or two on this list which you hardly remember or have never seen. However, Part 3 has been dedicated to the two “Antagonism-Centered” families of plot patterns: The Unstoppable Beast and The Infecting Agent. Since some of these patterns occur more rarely than others, I have included some lesser-known titles for the sake of illustrating the various patterns’ structural norms.

Predator (1987)


Due to numerous commonalities, the Predator franchise is often associated with the Alien franchise. Both properties are owned by Twentieth Century Fox. Both center upon nearly-unstoppable alien killing machines (albeit one is animalistic and the other is a humanoid armed with technology). And both operate in the horror vein of science fiction with packs of humans hunted to the point of extermination. Yet the two franchises have even more in common. The first installment of both franchises also follow the same plot pattern: Type 7a: The Infecting Being.

Now, if Alien and Predator are viewed back-to-back, one might be forgiven for assuming that the story of Predator has much less in common with the suspense thriller Alien than it does with a film like The Terminator (1984), a prototypical Type 6a: The Destructive Beast. After all, Predator and The Terminator both feature an unstoppable, heavily-armed killing machine who stalks the human protagonists with single-minded malevolence. However, Predator does not demonstrate the same structural pattern of attack/escape, attack/escape endemic to the Destructive Beast (as explained below in the section on Teenage Mutant Ninja Turtles: The Movie). Though it takes an over-simplified form, the plot of Predator is a structural match with Alien and the Infecting Being.

As best exemplified by Alien (which I consider the most prototypical of all examples), but also found in films as diverse as Jaws (1975), The Dark Knight (2008), Casino (1995), The Usual Suspects (1995), and Halloween (1978), the Infecting Being centers upon some malicious agent which, like a virus, attaches itself to the protagonist’s environment and proceeds to corrupt, ruin, or destroy everything around it. In Act 1, initiating events prompt the protagonist to unknowingly enter the vicinity of this malicious agent; or alternatively, the agent is brought into the protagonist’s vicinity. (In Alien, the Nostromo crew descend to a desolate planet’s surface in response to a distress signal.) End 1 ends with the agent permanently attaching itself to the protagonist’s environment. (The alien facehugger literally attaches itself to crew member Kane.) Characters, distracted by other concerns, ignore or underestimate the agent’s threat in Act 2A, allowing it to grow stronger and entrench itself even deeper into the environment. It is not until the Midpoint that an event finally alerts the characters to the enormity of this threat. (The alien xenomorph bursts out of Kane’s chest and is now loose on the ship.) In Act 2B, the characters take escalating actions intended to subdue or eliminate the agent. Yet the agent has grown too powerful and always remains one step ahead of its opponents. At the end of Act 2B, the characters reach a point of such desperation that they have no choice but to take the most extreme action imaginable to hopefully rid themselves of the agent for good. (The surviving crew members conclude that their only option is to destroy the Nostromo with the alien on board.) [Not to get political, but it is hard not to notice real-life parallels with this plot pattern in the United States’ national response to the COVID-19 crisis. It’s human nature to ignore a quiet threat until it is too late.]

Predator contains a very simple narrative, so the pattern becomes clear as soon as one knows what to look for. In Act 1, Major “Dutch” Schaefer (Arnold Schwarzenegger) and his team of commandos enter the vicinity of the Predator agent when they are sent on a (narratively tacked-on) rescue mission against paramilitary insurgents in the Central American jungle. The presence of the agent is foreshadowed by an encounter with the skinned corpses of other soldiers hanging from the trees. After the team completes its mission, the viewer, for the first time, is presented with a point-of-view shot in thermal “Predator-vision,” indicating that some otherworldly thing is now following the characters. This marks the end of Act 1: the malicious agent has attached itself to the characters’ environment. The commandos, of course, are ignorant of this threat, and thus do not know what to think or how to react when a series of mysterious encounters takes the lives of two of their members in Act 2A. The team believes they are dealing with more insurgents, and thus take ineffective measures to defend themselves. After a disastrous night where their camp defenses again fail to protect them from the agent, the commandos finally come to understand the true nature of this threat: they are being methodically hunted by some inhuman thing far deadlier than anything they have ever encountered (the story’s Midpoint event). In Act 2B, the commandos make a series of attempts to capture or kill the creature while making haste to the extraction point. Yet these actions continue to underestimate the capabilities of their alien stalker, leading only to the deaths of more team members. Act 2B ends with Dutch as the only remaining survivor. Finally getting a close look at the monster, Dutch realizes that the most extreme actions will be necessary if he hopes to survive. So, in Act 3, Dutch constructs a series of obstacles and traps which he will use in a desperate attempt to outwit and eventually defeat the Predator in a one-on-one battle. Dutch succeeds, finally eliminating the deadly agent.

Hellboy (2004)


Guillermo Del Toro’s first Hellboy film might not have as large a following as Predator, but (as one of my personal favorite fantasy genre films) it may be used to further illustrate the Infecting Being plot pattern through a story with a differing tone and premise. For those who have not seen it, Hellboy is set at the Bureau for Paranormal Research and Defense: a secret government agency tasked with protecting the world from supernatural threats. Our team of heroes consists of the elderly Professor Broom and three meta-humans: the demon Hellboy, the fish-man Abe Sapien, and the pyrokinetic Liz. The drama begins with the release of Broom’s old enemy Rasputin from his cosmic prison. Rasputin and his followers then enact an elaborate plan to distract and manipulate the heroes in order to bring about a Lovecraftian apocalypse which will awaken the old gods and destroy the world.

Hellboy can be clearly recognized as an Infecting Being by the fact that the heroes are left unaware of Rasputin and the magnitude of this threat until the story’s Midpoint. In Act 1, the malicious agent (Rasputin) enters the heroes’ environment, releasing a hellbeast from a stone statue. When the heroes respond and Hellboy slays this first beast, the event is assumed to be an isolated incident and the heroes leave their guards down. Yet little do they realize that, through this event, Rasputin has successfully established the first foothold of his master plan (the malicious agent permanently attaches itself to the environment). Since the heroes remain unaware of any major details concerning Rasputin’s threat, they become distracted by other concerns and fall prey to further tricks and manipulations in Act 2A. This ignorance results in disaster: several agents are killed, Abe Sapien is injured; and, at the Midpoint event, Rasputin murders Professor Broom to retrieve an item essential to his apocalypse.

It is not until this Midpoint that the heroes finally come to understand the threat which has been brewing under their noses. In Act 2B, the remaining heroes respond by taking actions aimed at stopping Rasputin’s master plan. However, like Keysor Soze in The Usual Suspects, Rasputin is too smart for the heroes. Ignorance continues to be a factor, and the heroes are unwittingly led to do exactly what Rasputin wishes. As it turns out, Hellboy has always been an essential element of Rasputin’s plans. Everything has been contrived to lead Hellboy to a specific place at a specific time so Rasputin may use Hellboy to initiate the apocalypse. With the door to the dark cosmos opened at the end of Act 2B, the heroes find themselves in a most desperate situation. And, like in most Infecting Being stories, the characters really have no one to blame but themselves for their own past ignorance. Once again, the characters are put into a position where only the most extreme of actions have any possibility of eliminating the agent before it can achieve absolute destruction.

Se7en (1995)


It is fairly easy to trace the development of conflict in an Infecting Being, as the source of the dramatic threat is always located in a flesh-and-blood individual (human or otherwise). Yet the corrupting influence found in its counterpart, Type 7b: The Infecting Idea, can be slipperier and harder to identify. As the pattern’s name suggests, the malicious agent found in an Infecting Idea tends to be far more abstract. Rather than a physical entity infecting a character’s environment, a disturbing idea, fear, or suspicion infects characters’ minds. This idea may then spread from one character to another like a virus, creating panic, paranoia, and increasingly irrational behavior. Prototypical examples include Reservoir Dogs (1992), a story where a group of criminals suspect a traitor among their ranks. Fear and accusations cause the characters to turn on each other, with bloody consequences. Another example is Clint Eastwood’s Mystic River (2003), where the murder of a teenage daughter tears a neighborhood apart with suspicion. The film ends with the father erroneously killing a childhood friend in revenge.

Due to its abstract nature, the Infecting Idea plot pattern follows a looser structure to accommodate all of its possible manifestations. For this reason, I will start off with David Fincher’s Se7en, a film where the infection has the most tangible source and clear, physical consequences.

Act 1 begins with an event which first plants the infecting idea into the minds of one or more characters. (While investigating a grotesque crime scene, Detective Somerset (Morgan Freeman) notices that the murder has all the hallmarks of a serial killer: the most terrifying, nihilistic, socially-destructive force imaginable in a modern urban environment.) At first, however, characters resist or try to deny this idea. (Both Detective Mills [Brad Pitt] and their supervisor [R. Lee Ermey] dismiss the idea. The first murder is merely a strange, yet isolated incident.) However, further developments force the characters to accept the reality of the idea at the end of Act 1. (Somerset finds evidence linking the first killing to a second bizarre murder. As Somerset predicts, they can expect five more murders. The detectives accept the idea: They are indeed dealing with a serial killer.)

Following the acceptance of this idea, Act 2A begins with the characters taking rational, level-headed actions to resolve the problem through familiar methods. (Somerset and Mills chase clues using good old-fashioned police work.) However, these efforts lead to nowhere but failure and frustration. (A hot clue leads the detective straight to the next crime scene, just as the killer had planned. It is clear that the killer is toying with them.) As new developments cause tensions to mount, characters start to give in to more desperate impulses, sometimes switching to extreme or unorthodox methods. (Mills’ behavior becomes increasingly reckless and angry. The by-the-book Somerset starts to bend the law with some ethically-questionable methods.)

The Act 2B of an Infecting Idea may then develop in one of two ways. In the most common course, the Midpoint finds one or more characters becoming fully “infected” by the story’s mental virus. The infected characters then start to act irrationally, causing infected and non-infected characters to turn on each other. (In Mystic River, childhood friend Dave [Tim Robbins] starts to act strangely, causing Jimmy [Sean Penn] and Dave’s wife [Marcia Gay Harden] to suspect that Dave is the killer.) Alternatively, the Midpoint event may finally reveal the source of the infection. This is the path taken by Reservoir Dogs, where Mr. Orange (Tim Roth) is revealed to be an undercover cop. Se7en also follows this route. (Somerset and Mills find the apartment of the killer John Doe [Kevin Spacey] and have their first direct encounter with Doe.) Act 2B then traces the roots of the infection. This however, does little to curb its continuing influence. In fact, the infection spreads quicker and deeper, pushing characters to increasing levels of desperation. (Knowing the police are hot on his trail, John Doe picks up the pace of his actions so he may complete his murderous masterpiece before time runs out.)

Act 3 also allows two options. The End of Act 2B Turning Point may implement one or the other, or a combination of both. In the first option, Act 3 begins with a “hint of truth.” This revelation suggests a possible answer to all the madness. Yet the conflict intensifies as characters continue to fight over or deny this truth. (In Reservoir Dogs, the boss Joe declares Mr. Orange to be the traitor, an accusation Mr. White [Harvey Keitel] furiously denies.) As a second possibility, Act 3 begins with an infected character committing an irrational action or initiating a plan that, unless quickly reversed, will lead to an ultimate destruction. The Act 3 of Se7en begins with John Doe suddenly surrendering himself to the police. Yet this makes no sense. Why would this psychotic genius give himself up before completing his masterpiece? This inexplicable action follows the Infecting Idea’s second option. As the story’s most infected character, the “Patient Zero” of the infection if you will, Doe’s surrender is a key part of his warped master plan that will bring the story to its grim and brutal end.

Yet no matter which option the story uses in early Act 3, the infection is now at the height of its power and events spiral dangerously out of characters’ control. Whether the climax results in total destruction or a last-second redemption, the full truth or consequences of all previous events are finally revealed. As the smoke clears, characters find the fear, panic, or suspicion has left their world in shambles. (In Se7en, the detectives believe they have Doe’s evil safely contained. However, they discover themselves to be pawns in the killer’s game yet again. Taken to a remote location, the situation spirals into annihilation with the discovery of the severed head of Mills’ wife and Mills repeatedly shooting Doe in his rage. In the end, the infection destroys Mills as well.)


Close Encounters of the Third Kind (1977)


To provide a contrast with Se7en, Close Encounters of the Third Kind presents a very different take on the Infecting Idea plot pattern. Here we find a rare case of a Celebratory Infecting Idea where the “infection” is ultimately revealed to have a benign source and characters are rewarded for following its impulses.

Encounters is also a rarity among Hollywood films in that the story is intentionally designed to create narrative gaps which are never filled and prompt questions which go unanswered. Encounters seeks to instill a feeling of wonder through its spectacle rather than give the usual “mystery-solving” experience by way of a causal chain of questions and answers. Nevertheless, the course of the “infection” which consumes the protagonists is quite clear. In fact, with the story’s focus on character reactions instead of narrative facts, the Infecting Idea pattern becomes painfully obvious.

Encounters contains two characters who may be labeled protagonists: Roy Neary (Richard Dreyfuss) and Jillian Guiler (Melinda Dillon). At the inciting incident, both protagonists have a strange encounter which first plants the infecting idea in their minds. (On an isolated road, Roy’s truck goes haywire as some overhead object blasts him with a blinding light. Jillian wakes when every electronic item in her home becomes animated, an event which causes her young boy to run off into the woods.) The protagonists, of course, do not immediately leap to the conclusion of alien visitors. As rational persons, they respond in the same way anyone might. (Unsure what just happened, Roy tries to follow the light. Jillian chases after her son, too preoccupied to give anything else much thought.) Act 1 then ends with an event which confirms the reality of the idea. (Roy and Jillian together witness three spacecraft up close. Suspicions have been confirmed. They have definitely been visited by advanced extraterrestrial beings.)

There are other witnesses of the spacecraft as well. This splits the townsfolk into two sides in Act 2A: those who did witness and believe the strange events (the infected) against those who did not and refuse to believe (the uninfected). Both sides, at first, take rational attempts at quelling the discord, but neither are able to convince the other to their point of view. Recourse to civic institutions also proves pointless. Halfway through Act 2A, signs of “infection” begin to show in the witnesses. (Roy begins to act oddly, preoccupied by the mental image of a mound-like structure. Jillian’s son also seems to be mentally absorbed by the image.) Ensuing events then cause the fear and panic to escalate. (Mostly limited in Encounters to a single, albeit terrifying, event: The alien visitors return to Jillian’s home and abduct her son.)

As stated in the previous section, the Midpoint event provides two options for the Infecting Idea. While Se7en follows the second option, Encounters makes use of the first: the protagonists both become completely “infected” by the Idea, triggering highly irrational behavior. (Roy appears to have gone certifiably insane, tearing up his lawn in some sort of mania. Meanwhile, Jillian is a basketcase, drawing picture after picture of the mound-like structure.) As usual, this mental break causes infected and non-infected characters to turn on each other (Roy’s wife packs up the kids and leaves him. No one will believe Jillian’s story about her son.) The infected characters then pursue an increasingly irrational plan of action (Roy and Jillian both identify the Devil’s Tower National Monument as the structure they have envisioned and go there in spite of a full military evacuation due to a “nerve gas.”) These escalated actions create more conflict with the uninfected. (Roy and Jillian are arrested by the military).

Yet Roy and Jillian remain obsessed with the Idea, and launch Act 3 with an extreme act of irrational defiance. (They escape military custody and attempt to run to Devil’s Tower on foot.) In most films, this turning point would initiate a downward spiral toward ultimate self-destruction, but as I have mentioned, Encounters presents a unique deviation where the protagonists’ “infected” impulses are eventually proven correct. The aliens are benevolent, and their “infection” was actually a subliminal invitation to join them. The non-believers are proven wrong, and Roy is rewarded at the climax by being allowed to board the alien ship to learn the wonders of the universe.

(For an even more abstract take on the Infecting Idea, I encourage you to consider Sofia Coppola’s first feature, The Virgin Suicides (1999). This story traces the tragic dissolution of a family and its five teenage daughters, starting with a suicide attempt by its youngest. I have also discovered Tim Burton’s Sleepy Hollow (1999) to be a more literal example of an Infecting Idea. But since I don’t think many people actually like this movie, I won’t spend any time discussing it.)

Teenage Mutant Ninja Turtles: The Movie (1990)


Call it childhood nostalgia, but I think the original Teenage Mutant Ninja Turtles movie is an underrated family classic. It was way ahead of recent genre trends by having the guts to take its source material seriously. Its style was “darkgrit” way before Chris Nolan’s Batman Begins. And, most impressively, it puts real effort into developing its characters and theme. It is not all sight gags and set pieces, but a story about the bonds of brotherhood and the love between fathers and sons. Now, I’m not suggestion it is some kind of hidden masterpiece. I’m simply saying it deserves more respect than it has received.

TMNT is, of course, aimed at a younger audience with a fantasy premise to boot. As such, it follows the same wisdom used in films like the original Star Wars, The Matrix, or The Lord of the Rings: The Fellowship of the Ring: the more fantastic the story premise, the simpler the storyteller should keep the plot. Here then is the plot of TMNT: The Foot Clan, an underground army of runaway youths-turned-ninjas led by their master Shredder, has targeted reporter April O’Neil for investigating their activities. The Turtles also become targets of the Foot after Raphael rescues April from an attack. The Foot invade the Turtles’ home while the heroes are away (a battle which takes place off-screen), ending Act 1 with the kidnapping of the Turtles’ “father” Splinter. In response, the heroes find refuge in the home of April, where tensions escalate between the brothers. Midway through Act 2A, the Foot again surprise the heroes with an escalated attack, leaving Raphael unconscious and April’s home in ashes. The heroes escape and are forced to make a tactical retreat to an old country house at the story’s Midpoint. At this sanctuary, the heroes heal and regroup. Strengthened both physically and mentally, the heroes return midway through Act 2B—to be soon found again by Shredder’s Foot Clan. Yet the heroes are now prepared to fight rather than flee, creating an intense Act 3 battle which culminates in the heroes facing, disempowering, and defeating the Shredder; reuniting with their father Splinter in the process.

This plot breakdown reveals that TMNT closely follows the pattern of Type 6a: The Destructive Beast, a story variety discussed in full detail in this previous article. Not only do the sequences of escalating attack and escape occur at the same points as prototypical Destructive Beasts like The Terminator or The Bourne Identity (2002), but so do the sequences dedicated to developing the character relationships between the hero(es) and the “Sole Companion” character April O’Neil. Furthermore, the heroes’ tactical retreat to the country farmhouse is a dead giveaway of the pattern, as this type of event occurs at the Midpoint of all prototypical Destructive Beasts.

Yet of course, TMNT also seems quite different from Terminator or Bourne due to its use of a few alternatives and deviations. First of all, TMNT features not a singular protagonist, but a group protagonist made up of all four brothers. Second, the protagonists are not the original target of the “Beast.” The Shredder initially targets April O’Neil for destruction. The Turtles only become targeted by association when they come to April’s aid in late Act 1. Thus, the roles of the targeted “protagonist” and the Sole Companion character(s) are initially flip-flopped. However, this deviation is corrected after Act 1, when the Turtles become the Beast’s primary target. Finally, the Beast found in TMNT does not present the figure of constant menace found in Terminator or Bourne (or, for that matter, other Destructive Beasts like Punch-Drunk Love [2002], The Incredible Hulk [2008], or The Contender [2000]). TMNT instead prefers to keep the Beast in the story’s background to dedicate more time to the development of the character relationships between the brothers, April O’Neil and comrade Casey Jones. While the Destructive Beast is one of the Antagonism-Centered plot patterns, TMNT presents the alternative of formulating a protagonism-centered Destructive Beast.

Collateral (2004)


This film may be little more than a blip in our memories now, but at the time of its release, this Michael Mann thriller made quite a splash with its combination of a tight, fast-paced plot, an A-list cast, and an uncharacteristically lo-fi, indie-style aesthetic. Most of the criticism against this film, however, came from the many perceived similarities to 2001’s Training Day – causing some to label it a pale imitation. Since Training Day operates as a prototypical Type 16b: The False Friendship, I initially followed the critical consensus and assumed Collateral to be a False Friendship as well. However, upon a recent viewing, I was proven completely wrong. I have included Collateral on this list of better-known films because it presents a great example of one of the most rarely-produced (and one of my favorite) plot patterns: Type 6b: The Covetous Beast.

For a detailed discussion on the Covetous Beast, I recommend you read this previous article. The Covetous Beast, of course, belongs to the same family of plot patterns as the Destructive Beast. However, in this case, the “Beast” does not wish to destroy the Protagonist, but to possess, control, and/or enslave the Protagonist, as best exemplified by the prototypes Sunset Boulevard (1950) and Fatal Attraction (1987). As described in the article linked above, the narrative of a Covetous Beast can be best described in terms of a contract forged between Protagonist and Beast. The Protagonist first enters into this arrangement willingly, believing it to be simple and short-lived. Yet at the end of Act 1, the Protagonist learns this contract has highly-unwelcome strings attached. In Collateral, the drama begins when cab driver Max (Jamie Foxx) is hired for the night by client Vincent (Tom Cruise). Vincent offers Max $600 for six trips, a pretty attractive deal for a cabbie in need of funds to start his own business. Yet this simple contract takes a dark turn at the close of Act 1 when the first stop ends with a dead body falling onto Max’s cab. Max learns that Vincent is an assassin, hired to kill five people that night. Max wants out of the deal. But Vincent makes it frighteningly clear that Max will fulfill his agreed-upon duties or else the next bullet will be for Max.

With this, the Protagonist regrets the contract and begins Act 2A trying to complete its terms as quickly as possible and/or searching for a reasonable way to get out of the arrangement. However, in the following sequences, the Beast tightens its grip on the Protagonist, demanding that the Protagonist cede more and more personal control. Through two incidents in Collateral’s Act 2A (a narrowly-escaped potential bloodbath when the cab is pulled over by police, and a robbery by thugs after Max calls out to strangers for help) Vincent constricts the bond between he and Max. Vincent makes clear that they are no longer client and driver, but partners. Any more attempts to squirm out of the arrangement may result in the deaths of more innocent people. Though Max continues to offer resistance, these efforts become futile. By the end of Act 2A, it has become abundantly clear that the Protagonist has become the contract’s PRISONER.

Things reach a breaking point at the Midpoint of a Covetous Beast. The Protagonist declares the contract null and void and attempts an escape. (Max takes advantage of a momentary distraction to grab the case filled with the information on Vincent’s remaining targets and makes a run for it.) Yet this does not last long. The Beast has too strong a hold on the Protagonist and forces a reunion. (In Collateral, this period of escape is briefer than in most Covetous Beasts. Unable to outrun Vincent, the best Max can do is chuck Vincent’s case off the side of a freeway overpass.) With this, the Protagonist must admit his/her helplessness and surrender to the contract, dragging him/her even deeper into its imprisonment in Act 2B. (Vincent is not happy. He gives Max a choice: either help him retrieve another copy of the lost information or die. Max surrenders and is pulled even deeper into Vincent’s world when Vincent forces Max to impersonate him in a meeting with Vincent’s employer, the crime lord Felix [Javier Bardem]. This has an added complication: the federal agents monitoring Felix now believe that Max is the assassin responsible for the people Vincent has killed.)

However, along with the Protagonist and the Beast, the Covetous Beast contains a third crucial party: the Wedge character. The Wedge is an individual with the goal of separating the Protagonist from the Beast. (In Collateral, this is LAPD detective Fanning [Mark Ruffalo].) While the Wedge may have been little more than a background player up to this point, he or she attempts to directly interpose him/herself into the conflict in Act 2B. (Vincent and Max enter a nightclub in search of Vincent’s fourth target. The feds have orders to shoot Max on sight. Fanning, however, believes Max is innocent. He finds Max and extracts him from the nightclub in the ensuing chaos.)

This opens a new conflict between the Beast and the Wedge—a tug-of-war, if you will, for control of the Protagonist. The story then makes its turn into Act 3 with the Beast taking an intolerable action against the Wedge. (Like the Midpoint event, this new line of action is uncharacteristically short-lived in Collateral. Vincent shoots Fanning and recaptures Max as soon as they exit the nightclub.) Disgusted by this action against the Wedge, the Protagonist finally musters the guts to turn the tables on the Beast. The Protagonist realizes that the Beast clings so tightly to him or her because the Beast desperately needs the Protagonist. The Protagonist thus recognizes that he or she has some power in the relationship and uses this power to finally tear him/herself away from the Beast. (Max intentionally wrecks his cab to prevent Vincent from reaching his final target.) But the Beast will not go away quietly. Though the contract has been broken, the Beast refuses to give up on its original goal, causing direct conflict to continue in escalated fashion. (Vincent takes off on foot in pursuit of his final target. Max learns that this target is the woman he met earlier that night [Jada Pinkett Smith], compelling him to follow.) The film then climaxes with a direct confrontation between the Protagonist and Beast, an event which only one (or possibly neither) party will survive. (Max saves the target and kills Vincent.)

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Stay tuned for the fourth and final installment of Scriptmonk’s Plot Pattern Extravaganza! Films to be covered: Unforgiven, Butch Cassidy & The Sundance Kid, Dead Poets Society, Beetlejuice, and more!

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