Hugo Münsterberg: Maverick psychologist
and lord of the umlaut.
|
Ninety-seven years
ago, German-American psychologist Hugo Münsterberg
published what would be one of the first analytical studies of
the emerging art of cinema, “The Film: A Psychological Study.”
Though movies in Münsterberg’s
time (1916) were still quite primitive, Münsterberg
arrives at a very bold conclusion while comparing drama written for
the stage to that intended for the screen: The further away an art
form’s methods of expression are from the realities of the physical
world (time, space, and concrete physicality), the more potential it
has to impact the viewer’s mental
world, (the realms of thought, memory, and emotion). Movies construct completely artificial worlds that present drama through a discourse
inconsistent with the rules of physical existence. Cinema tells its
stories through peculiar qualities not found in the theatre – or
any of the other arts for that matter. Though these qualities run
counter to the experiences of life as we know it, they work to give
the audience the illusion of a heightened un-reality which requires
and elicits much greater mental and emotional involvement. A wise
screenwriter will not only be aware of these peculiar qualities, but
makes use of them to absorb the audience into their fictional worlds
and create the most emotionally stimulating experience.
Belief
& Plausibility
For
a large part, films create their heightened state of un-reality
automatically by way of the physical properties of cinema. In
theater, a paradox exists where the physical presence of dramatic
actions and performers makes the drama feel less
real to an audience. In theater, the backdrop and performers stand in
the same plane of existence as the audience. The audience could reach
out and touch them if they wish. However, this causes the audience to
remain fully aware of the story’s artificiality. They know the
stage is not really 19th
century London, only a depiction of it. They know the persons on the
stage are not really Sherlock Holmes or Jack the Ripper, but only
performers making pretend. To become mentally involved in the drama, and
audience must “suspend their disbelief” in the drama’s
artificiality. The physical presence of the stage prevents the
theatrical audience from ever accomplishing this in full. They can only
choose to play along with the story, but never fully surrender to its
reality.
This
is not so with cinema. Though a film presents its drama through far
more artificial means than the theatre (an incongruent series of
highly-manipulated two-dimensional images rather than the presence of
flesh-and-blood human beings) cinema has the ability to immerse its
audience in a world that not only looks like 19th
century London, but leads the audience to temporarily accept the
illusion that it is indeed
19th
century London, even though the audience knows it is impossible to
travel to such a time. Such immersion encourages the audience to no
longer see the actors as mere imitators of Holmes or the Ripper, but
as the real McCoy themselves. Thus, when well-handled, the physical
properties of cinematic discourse cause the audience to fully suspend
their disbelief and accept the illusion.
Once
this illusion has been formed, the storyteller’s job is to simply
avoid screwing things up by breaking the illusion. Anything that
should sabotage the fantasy by pointing out its artificiality will
pull the audience out of the un-reality and cause them to cease their
mental participation. I do not mean that a cinematic story cannot
contain things the audience knows cannot exist in reality, such as
the fantastic, the supernatural, or the unreal. In fact, such things
are what the cinema is more successful than any other art at
portraying. What I mean is that a cinematic story’s characters and
events must maintain the illusion of reality by following an
internal logic that parallels the logic found in the real world. A
film’s artificial world continues to feel real when its events follow
the same logic by which events occur in real life. The cinematic
story is not enslaved to the possible,
but to what is plausibile.
Aristotle
wrote “Plausible impossibilities are preferable to implausible
possibilities.” This means anything can happen in a story as long
as events make reasonable sense based upon what has occurred before
them. Any way the story world is different from the real world must be
established at the story’s beginning. Anything not established as
different will be expected to behave by the normal rules of reality. The established concepts then become the
story’s “rules.” If a story should break its own established rules,
if an event should occur without reasonable explanation, if a person
should suddenly behave out of character or act without
understandable motivation, the viewer becomes suddenly aware that he
or she is watching a poorly-constructed lie. Like a dreamer becoming
conscious of the fact that he or she is asleep, viewers will snap out
of the illusion, re-engage their disbelief, and refuse continued
participation.
Point
of View
In the theatre, the audience's point of view never changes. No matter
what occurs on stage, the viewer can only observe the action from the angle of his or her particular seat in the audience. The space separating seat from stage distances the viewer emotionally from the story’s action.
Events can only be perceived through the eyes of an uninvolved
observer, like a voyeur spying into the story’s world through a
keyhole.
Cinema, on the other hand, has the ability to put the audience right
in the middle of the action. The viewer is allowed to experience
story action as a controlled stream of consciousness, created by the
constant refocusing of the viewer’s perspective (through camera and editing) to deliberately-chosen points of view. Point of view does not only have the effect of
immersing the audience into the story’s reality, but also shapes
and informs the perception of that reality. Its skilled use not
only allows the audience to become mentally involved in the story’s
events, but feel an emotional bond to the story’s characters, since
point of view also allows the audience to see events in ways which are as close as
possible to the characters’ own perspective. The audience sees this world
as the character sees it, forging a connection between the two in a manner
impossible to achieve in the theatre.
Though a scene’s visual points of view are ultimately chosen by the
director and editor, screenwriters should not write scenes as if they
were sitting in a theatre audience casually transcribing the events
on stage. Point of view is the writer’s responsibility as well.
Have some conception as to the scene’s point of view before writing
begins. A writer should communicate the action of a scene in a way
that leads the reader’s imagination the same way camera and editing
lead the eye. Good writing does not explicitly express how a scene
should be shot, but will to imply shots through well-chosen language
to indicate where the dramatic focus should lie. All of a scene’s
contents are not equal. What in the scene demands the audience's
attention? What is important to communicate? The character’s
reactions and emotions? The physical action being performed? A dirty
spot on the wall? Construct the scene to connote when and how actions
will be perceived.
Time
& Space
In theatre, the action of a scene is beholden to the natural rules of
time and space. The location cannot abruptly change, and time must
move forward at its standard pace. Cinema, on the other hand, has no
such limitations. It can go from place to place as it pleases. Time
can leap forward or backward at will. Time can also freeze, slow
down, or move in reverse. A savvy screenwriter knows how to use the
freedom of time and space to deliver drama in its most effective and
mentally stimulating form.
Hitchcock famously said, “Drama is life with the dull bits cut
out.” So cut them out! Give the audience only the most essential,
most dramatic, most emotionally-evocative slices of time with none of
the dead space in between. In this regard, the work of the
screenwriter is much like that of the film editor. In real life, time
unspools in one long seamless thread, capturing every moment,
meaningful or insignificant, like frames preserved onto an endless
reel of celluloid. In life as in art, few things have meaning in
isolation. The meaning of events can often only be acquired in
relation to other events. Unfortunately, it is difficult to identify
the true significance of an individual real-life event as it occurs
since its causal relationships to other events is diluted or
completely washed away by the tedious slow-drip of time and the clutter of minutia separating them. The realities of linear
time thus cause events in life to often seem isolated rather than
connected to a whole.
The cinematic storyteller has been given the power to overcome this.
The storyteller takes the hypothetical spool of time which exists in a
fictional story world and surgically removes all portions except
those which serve authorial intentions. All excess is removed until
only moments of significance remain. The storyteller then transposes the
order of events so that they occur in an explicitly chosen succession (this remains true whether the storyteller chooses to obey temporal linearity or
not). Due to this manipulation, the audience is able to see clear
connections between the story’s events, and thus a sense of
constantly-developing meaning between them.
This
time-editing refers not only to the storyteller’s removal of
unimportant events between scenes, but the whittling away of all
unnecessary moments within the scenes themselves. The old saw is that
scenes should “start late, end early.” Taking this advice ensures
that each scene contains only meaningful moments that move the story
forward without unnecessary filler slowing things down.
Cinematic worlds are time-accelerated worlds that contain only
moments which have dramatic significance. This time-acceleration
keeps the viewer mentally involved. He or she must pay attention or
be left behind. At the same time, the viewer becomes creatively
involved as he or she is expected to use cognitive imagination to
fill in the gaps and form mental connections between events.
Accelerated time creates heightened awareness, which leads to greater
mental and emotional involvement on the part of the viewer.
Structure
As
the cinematic form flouts reality’s physical rules, it must invent
its own rules to keep its internal microcosm from collapsing. The
theatre remains somewhat stable in its discourse by being grounded in
the here and now. The cinema, on the other hand, with the unreality of
its discourse, has no choice but to replace the rules of reality with
the rules of narrative. With narrative structure, the viewer receives
a stable, yet still plausible, illusion of reality that will actually
function at a higher level than the world in which we live.
As
stated in my book Screenwriting
Down to the Atoms,
stories are not reflections of reality. They are analogues
of
reality. Stories are pleasurable because they present worlds which function in ways we wish our world would operate. One
reason life can be so frustrating is that real life lacks structure.
Events in life seem to occur randomly. Problems invade without
provocation. Actions taken often fail to produce results. Things seem
to move in multiple directions at once – or not move at all –
leaving us anxious and confused over whether life has any purpose or
goal. Stories, in contrast, present worlds where everything happens
for a reason. Every event is connected and designed to lead to a
logical end. Stories comfort audiences with worlds where everything
has order and meaning.
This
cannot be accomplished without narrative structure. On this subject,
Münsterberg
likens the work of a screenwriter to that of a composer. No matter
how bold or innovative a composer may be, each melody must still obey
some sort of internal structure to unify the piece, or else the music
becomes chaotic and aesthetically displeasing. Like the
structure of music, narrative structure provides a rhythm and flow
that gives a sensation of order and control to its events.
As
Münsterberg
also points out, cinematic structure begins with a simple of
unity of action.
Like a musical work, a cinematic narrative is isolated and
self-contained. It has a beginning and an end. Everything in between
must follow a single linear thread that grows and develops as time
progresses, orientated around the singular premise established at the
story’s beginning. Unlike how events occur in real life, the course of
a narrative should be free of any distracting elements which do not
relate to the premise. Unrelated material will damage a story’s
unity the way the inclusion of random errant notes would weaken a
musical piece. By focusing the narrative upon one tightly-structured
line of action, the storyteller leads the audience to find meaning
and emotional fulfillment in events that would be impossible in the
distracting chaos of real life.
Conclusion
If anything should be taken away from all of this, it is that a good
cinematic story does not provide the audience with reality. Rather,
it uses its abilities to defy reality to create a heightened illusion
of existence with the capacity to trigger viewer thoughts,
emotions, and imaginations, absorbing the viewer in a world where they are
mental participants rather than uninvolved observers. This is the
magic of cinema. This is what allows its stories more emotional
impact than any other dramatic form. This is what the cinematic storyteller
must use his or her skills to do.
No comments:
Post a Comment